Jump to content
  • Buscar en
    • Más opciones...
    Encontrar resultados que contengan...
    Encontrar resultados en...

LDU30

vida restante: 100%
  • Contenido

    223
  • Ingreso

  • Última visita

Reputación comunidad

0 Neutral

Acerca de LDU30

  • Rango
    Antediluvian
  1. Totalmente deacuerdo contigo. El universo de la saga se basa en que UN personaje, el protagonista es el gran heroe de la historia que se narra. Si se meten tropecientos personajes iguales que tu se carga la magia por que el protagonista deja de ser especial y pasa a ser uno mas. El universo creado por bethesda es solo para uno o como mucho dos o tres jugadores, pero nunca un mundo persistente Aver , creo que os estais subiendo por las ramas , la idea es un cooperativo , y es tan sencillo como que en vez de llevarte a un NPC estupido a las misiones , vease el caso de Lidia , te vayas con un colega . Obviamente el que avanza en al trama sera el Host , la casa sera del Host , el Sangre de Dragon sera el Host y las decisiones tambien seran las del Host , el otro que entre sera eso , una especie de NPC en el mundo . A mi me encantaria la idea , poder jugar con mi hermano por el skype o el TS , el con su tanque y yo con un mago , cargar un hechizo a dos manos y decirle que se aparte , no tiene precio , mucho mejor que ver al NPC comerse nuestros ataques ... , ademas en Skyrim es muy viable ya que los personajes suben por sus acciones y no por EXP que te den las misiones , o sea que es un problemon menos el que tenr que programar para que este MOD sea un exito . +1, MAS DE DOS JUGADORES YA SERIA MULTITUD,LA IDEA ES LA DE COOPERACION, UNO DE MAESTRO Y EL OTRO DE ESCUDERO O AYUDANTE...
  2. Yo tengo la version de PC, y me he tenido que bajar un ejecutable para el juego, para que utilize 4gb de ram para no tener ningun problema(ctd,congelamientos,ralentizaciones etc)....asi que esta todo dicho.A medida que sacan mods y texturas en hd a porrillo se habla en los foros de hacer un ejecutable para que el juego use 6gb de ram....xd PD:PC
  3. LDU30

    Arma 3

    Que no te guste y tengas una mierda de ordenador es una cosa.....vaya mierda de analisis tio ni puta idea tienes de que va la baina....Simple y llanamente estas poniendo a parir al mejor videojuego-simulador de combate de infanteria de toda la historia y a su comunidad(que sin el juego no serian nada recuerda) bravo campeon....
  4. Si, sale el menu que tenia el flashpoint original, dentro de la carpeta @CWR2 tienes que tener las carpetas addons,keys,classmanes y campaings(igual te da error por eso) luego un archivo que pone crw2 con el simbolo de unas ruedas dentadas(archivo por lotes de windows), y otro archivo PAA que pone cwr2_logo
  5. :o :o :o :o :o :o :o Que gran noticia para mi la mejor campaña de todos con muchisiiiiiiisima diferencia.Ademas es larguisima me acuerdo que le dedique horas y horas y no la termine. Sin ninguna duda es la mejor campaña de bohemia...lo que pasa es que el mod no esta completo,es la campaña original con las islas kolgujev y everon con unidades exclusivas,cuando el mod este completo tendra incluida la expansion resistance con las islas nogova y malden entonces sera como un juego nuevo basicamente y por la patillaca.
  6. A fines de este junio bohemia lanza el arma 2 original gratis,No contiene la campaña, la integracion de mods de la comunidad y los graficos en hd,Si contiene editor y multipaio.... buena idea(tactica) por parte de bis para que la gente lo conozca y vayan cogiendo el tranquillo para el arma 3 eso si, con graficos chusteros xd.
  7. Arma 3 anunciado oficialmente, salida hacia el 2012: include PhysXT in the VR Engine: Arma 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.http://www.bistudio....ish/games/arma3 Storyline Survive, Adapt, Win After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions... Survive in the rich & authentic environment Adapt to the unsurpassed experience of modern ground combat Win the open-ended & story-driven campaign Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series. Key features: Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign. Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms. Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered. Physical simulation & improved animations - take advantage of PhysX supporting the vehicle simulation, in-game interactions and the revamped animation system. Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data. Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux. Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor. Ingame Screenshots System requirements(NO HAGAIS NI PUTO CAS ,ESTO PIDE EL 2) Operating system: Windows 7 / Vista Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster Memory: 2 GB Video card: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster DVD: Dual Layer compatible Hard disk: 15 GB free space Other: DirectX® 10 Bohemia Interactive´s CEO, Marek Spanel, explains: ''We're happy to bring the next generation of the Real Virtuality engine to life. The increased potential of the engine should allow Arma 3 to become our best-looking, most detailed and innovative military simulation game to date.'' Ivan Buchta, Creative Director of Arma 3, adds: ''Our ambition is not only to deliver the next generation of Arma with the improved engine, but also to fully exploit the potential of our new technology in the gameplay. You can look forward to the unique experience of blending sandbox-style combat with a rich story.'' Arma 3 will be featured in private presentations at the Electronic Entertainment Expo (E3) June 7th-9th.
  8. Estube testeando un nuevo mapa ayer de 100x100 km (gigantistico :o ), en alta resolucion, esta especialmente diseñado para combates aereos y se puede poner a la distancia de vision 10000km sin que repercuta en el rendimiento la verdad que graficamente parece un sim aereo esta muy chulo,y a cierta altitud parece terreno de verdad aunque volando raso pega mucho cante, se llama Hautes-Pyrénées esta en pre-alpha 3 y le van a añadir mas cositas poco a poco....puse 20 aviones amigos contra unos 30 enemigos en ese peaso editor que tenemos y fue flipante xd y si te derriban puedes caer en paraca a tierra y tiene sus arboles su hierba y puedes seguir jugando como siempre, aunque el terreno sea interminable lol, aunque lo dicho es para combates aereos.Tiene 2 aerodromos en el que se iluminan las pistas de noxe y autolanding si quieres: Ojala que algun modder haga algo con los aviones(que se comporten de manera mas realista y efectos guapos) asi tenemos algo "parecido" a un simulador aereo todo en un mismo juego jur jur.Ya me he descargado todos los aviones desde armaholic ni uno a quedado ...
  9. No, al reves empeora el rendimiento,pero segun los de los foros de bis se supone que aumenta la calidad de los detalles y que no parpadee la vegetacion, ellos lo ven precioso y tal....pero a mi no me gusta nada como lucen los bosques y por eso lo he desactivado porque me parece muy irreal. PD:Este es el bug que sufro (el de los puntitos blancos xd): Bug #15668 (copiar y pegar) In game AnitAliasing is causing white sparkling dots / artifacts on OA foliage(a ver si me lo arreglan algun dia...) saludos
  10. Por lo que veo tiene una nueva renderizacion de la vegetacion ATOC(requiere antialiasing activado), en documentos, arma 2 CFG. sale esta opcion, se puede cambiar el parametro del 1 al 7: Level of Alpha To Coverage AA (AToC) ( 7=all enabled(default) or 0=disabled (normal AA prior ATOC)) // standalone 0 - disabled 1 - AToC on grass 2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur) 4 - AToC on old A2 trees (utes, chernarus) // combined 3 - AToC on grass & OA trees 5 - AToC on A2 trees + grass 6 - AToC on A2 + OA trees 7 - AToC enabled on grass, A2 & OA trees (default) Al nivel 7 parece un cuadro pintado con aquarelas xd....yo lo tengo al 0. Todavia no me han han arreglado lo de los puntitos blancos(pequeños pixels blancos) en los pinos y en algunos matorrales con antialiasing activado,no se si alguien mas tiene este problemilla..he visto que hay gente que tiene este problema con atis-amd en los foros de bis.
  11. Parche oficial(528mb): Arma 2: Operation Arrowhead and Reinforcements Patch 1.59 by Bohemia Interactive Studio Copyright © 2009 Bohemia Interactive. All rights reserved. For STEAM version we recommend to use STEAM update. Description: This is the official update for Arma 2:OA & RFT 1.59. This free update is sponsored by Sprocket, the online store where you can buy all Arma 2 series titles and other games directly from the developers. This update is for all versions of Arma 2: OA & RFT (arma 2: Reinforcements) including STEAM. However for STEAM version we recommend to use STEAM update. Arma 2:OA 1.59 update includes the PMC 1.01 and the BAF 1.02 and A2 from 1.05to1.09 updates. Installation: - Run the patch exe to apply the patch setup automatically. - It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead or Bohemia Interactive\ArmA 2 Operation Arrowhead). - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. - This patch includes the BAF 1.02 update and PMC 1.01 update and ARMA 2 1.05to1.09 update and latest BattlEye for all titles. Highlights: * Significantly improved convoy and driving AI behaviour * Numerous combat AI enhancements and fixes * Enhanced vegetation rendering * Improved commanding interface * Several MP security fixes * Tweaked speed of transition animations Changelog: v1.59 Engine * Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371) * Optimized: Improved FPS in some scenes when looking through scope into forest. * Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel * Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time. * Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading. * Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions. * Fixed: Helicopter did not take off when engine was off and enemies nearby. * Improved: Faster Signature checks on server side. * Improved: Only first AI unit in each formation reports its position on Report Status. v1.57-1.58 Engine * Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. * Improved: VerifySignatures entry in server.cfg can contain the required version of signatures. * Improved: Stronger signature checking. * New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white. * Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) * Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistud...4&postcount=103) * Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) * Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. * Improved: Init scripts time limit increased from 3 ms to 100 ms. * Optimized: setViewDistance is no longer slow when used to reduce view distance. * Changed: Yellow server no longer listed at the bottom of the server list. * Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow. * Improved: Convoys now passing crossroads a bit faster. * Improved: Road obstacle avoidance improved. * Improved: Alt-F4 exits the game only in UI screens (including pause and map) * Fixed: AI unable to traverse some roads when in combat. * Fixed: Loading of some world was very slow unless -exThreads=0 was used. * Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099) * Fixed: AI subordinates moving in convoy now leaving roads less frequently. * Changed: Bounding overwatch movement now respects formation order. * Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) * Fixed: Game is no longer checking files on W: drive during startup. * Improved: AI using cover at house corners more often. * Fixed: Prevent server crash on many malformed incoming network messages. * Improved: Vegetation rendering using AToC (require antialiasing enabled) * New: Player can command AI to move into a specific cover. * Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. * Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) * Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). * Improved: AI now always moves without covering when boarding a vehicle. * Fixed: Helicopter flying too low when approaching a landing spot. * Improved: AI keeping formation a bit more strictly while in combat. * Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353) * Fixed: Fire command was not working on non-enemy targets. * Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. * Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219) * Fixed: Possible ServerCommand abuse by non-admin attackers. * Fixed: lip-sync in EW campaign and in MP while client using VON. * Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081) * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. * FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) * Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163) * Fixed: Units created by CreateUnit have had empty identity. * Improved: AI helis able to fly a bit faster. * Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate. * Reduced lod switching in dense (forest, town) scenes. * Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found." * Fixed: Fake server monitor line after client connects. Data * Changed: speed of some animations and turning speeds.
  12. La ia enemiga en mi opinion es sobresaliente pero la amiga ya es otro cantar: No puedes poner añadidos para la I.A AMIGA para jugar en la campaña principal ya que esta esta programada para no alterarla y si cambias ciertos parametros como por ejemplo la ia pues no funcionaria correctamente y generaria errores, la campaña en un principio es para aprender a jugar un poco, donde realmente se disfruta y se aprende con el juego es en MP y tambien en el editor haciendote tus propias historietas con buenos mods para la ia amiga como el ZEUS A.I, el GL4 o el ACE 2 etc... si has comprado el juego hoy ten paciencia la curva de aprendizaje es alta y te costara varios meses dominarlo bien de el todo.CONSEJILLO: Empieza a jugar misiones en coop DOMINATION O EVOLUTION en servers publicos que suelen jugar con el juego de stock o "vainilla" sin addons raros ..., para ir pillandole el traquillo es donde mas se aprende por que hablas con la peña en directo. SALUDOS
  13. Nuevo parche RC (todavia no es el oficial) (461 MB) 1.59 OA 1.09 A2:(Precaucion al instalarlo ya que muchos servers tardaran dias en hacerlo y no podremos jugar con esta nueva version, informaros primero donde soleis jugar)para descargarlo en ARMAHOLIC. Please note that it is not possible to rollback to a previous version after the installation of this patch!!! V1.59 Engine * Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. * Improved: VerifySignatures entry in server.cfg can contain the required version of signatures. * Improved: Stronger signature checking. * New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white. * Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) * Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistud...4&postcount=103) * Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) * Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. * Improved: Init scripts time limit increased from 3 ms to 100 ms. * Optimized: setViewDistance is no longer slow when used to reduce view distance. * Changed: Yellow server no longer listed at the bottom of the server list. * Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow. * Improved: Convoys now passing crossroads a bit faster. * Improved: Road obstacle avoidance improved. * Improved: Alt-F4 exits the game only in UI screens (including pause and map) * Fixed: AI unable to traverse some roads when in combat. * Fixed: Loading of some world was very slow unless -exThreads=0 was used. * Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099) * Fixed: AI subordinates moving in convoy now leaving roads less frequently. * Changed: Bounding overwatch movement now respects formation order. * Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) * Fixed: Game is no longer checking files on W: drive during startup. * Improved: AI using cover at house corners more often. * Fixed: Prevent server crash on many malformed incoming network messages. * Improved: Vegetation rendering using AToC (require antialiasing enabled) * New: Player can command AI to move into a specific cover. * Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. * Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) * Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). * Improved: AI now always moves without covering when boarding a vehicle. * Fixed: Helicopter flying too low when approaching a landing spot. * Improved: AI keeping formation a bit more strictly while in combat. * Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353) * Fixed: Fire command was not working on non-enemy targets. * Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. * Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219) * Fixed: Possible ServerCommand abuse by non-admin attackers. * Fixed: lip-sync in EW campaign and in MP while client using VON. * Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081) * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. * FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) * Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163) * Fixed: Units created by CreateUnit have had empty identity. * Improved: AI helis able to fly a bit faster. * Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate. * Reduced lod switching in dense (forest, town) scenes. * Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found." * Fixed: Fake server monitor line after client connects. Data * Changed: speed of some animations and turning speeds. ARMA2 v1.09 * Fixed: I2 - mission is not failling before the takeoff. * Fixed: C1,I1 - SD pistol mags were missing. * Fixed: C5 - high command icons were not loaded. * Fixed: C6 - task waypoint for transport important POW is fixed. * Fixed: C3 - smuggler not shooting. * Fixed: C2 - Pepan is not at the pump. * Fixed: I1 - Shilka too strong. * Fixed: I1 - Razor is hunting down one enemy on whole chernarus. * Fixed: minor fixes in (CZ/RU) dubbing protocol.
  14. Buenooooo....mucha pero que mucha paciencia, despues de un par de años que lo tengo aun descubro cosas nuevas xd.
  15. Sovieticos en afganistan WIP:http://www.youtube.com/v/u6RM-blFc4s?
  • Crear nuevo...