os acordaís de este articulo ?
"On paper 12 TFLOPS is an awesome number, however, when you remove 20% of that computational power for audio purposes, you are left with about 9.6 TFLOPS for everything else necessary to bring your game to life. Still and impressive resource of power allocation. Yet, for the PlayStation 5, the GPU has no audio responsibility, allowing the creators to utilize as much of the systems raw 10.28 TFLOPS of power."
Joder, a ver si va a ser verdad
es la unica explicación que veo para que sean los multis mejor en PS5