While we got a good look at some of Days Gone's main gameplay loops, players can expect plenty of other surprises along the way. "There's a lot of stuff in the open world," Jensen says. "There's a lot of content. We have roughly 1,200 dynamic events that can occur throughout the regions." From roadside ambushes to massive freaker hordes, Sony Bend is pulling out all the stops to make Days Gone its biggest and most ambitious game yet.
Sony Bend's piece de resistance of game design, freaker hordes are what set Days Gone apart from all the other zombie games we've played. These massive roaming hordes make infestations look like child's play, and you never know when you might stumble across one. "Hordes are all over the place," Jensen says. "They have migration behavior... There's kind of a puzzle element to any encounter in the game, you have to be aware that a horde might be passing through at any given time. They have to eat and drink like anybody else, so they move to locations where that's available."
Qué buena pinta lo que dicen. Desde luego, de aquel vídeo en el que se veía la horda que decían que estaba todo scriptado, a ver que hay hordas por ahí sueltas y que no está nada scriptado, hay mejora. Saludos.
- Alvar Hanso ha dado sus dieses