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[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes


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#301

Escrito 13 noviembre 2009 - 19:16

Grand Theft Auto: Chinatown Wars

A spectacular DS-exclusive experience that expands on what already makes the GTA series so damn good


http://www.youtube.com/watch?v=-rZRenk-N8g


Análisis completo


Closing Comments

I know I'm omitting a ton from this review - there's so much to the design that it's impossible to list everything there to experience. What I won't forget to mention: Grand Theft Auto: Chinatown Wars continues GTA's legacy as the premiere "sandbox" game design. Though it might look like a lot has changed in the move to the handheld platform, more has been added than taken away - there's so much to do in this Liberty City, and it's hard not to be impressed and amazed at some of the things the developer's managed to pull off on the hardware. GTA: Chinatown Wars is easily one of the best Nintendo DS games on the platform.


9.0 Presentation
The limited DS cartridge medium isn't quite as friendly to the cinematic experience that console versions utilize, but that cart is jammed to the point of bursting with a crazy amount of stuff.

9.5 Graphics
Excellent 3D engine that remains at a constant 30 FPS far more frequently than the console versions do. Don't miss all the extra pizazz, like realistic physics and impressive particle effects.

8.0 Sound
The audio probably got the short end of the stick in the DS move - no extensive licensed soundtrack and no voice acting beyond environmental sound bites. What's here is really good, though.

9.5 Gameplay
It's hard to imagine a better job recreating the GTA experience on the DS -- Leeds did an outstanding job. There's so much to do and to discover, just watch out for the occasional bug.

10 Lasting Appeal
Single player progression is a good 15 hour affair in a speed run, but after that you've still got tons more to do. Play local multiplayer and link-up online for additional challenges.

9.5
Incredible OVERALL
(out of 10 / not an average)

#302

Escrito 14 noviembre 2009 - 15:08

Henry Hatsworth in the Puzzling Adventure

Half platformer, half puzzler, and 100% fun. Find out why EA's latest DS offering is one of the best games on the system


http://www.youtube.com/watch?v=zpwi4pvBesk


Análisis completo


Closing Comments

There isn’t much more that can be said about Hatsworth without coming right out and telling you to buy it, which is exactly what I’m doing. The game blends the action/patforming genre with traditional puzzle gaming very well, the music, visuals, character design, and story is all completely over the top, and the action elements are a total love letter to dozens of different games spanning a handful of different schools of design. The pop-up combat feels great, and is a perfect way to hide more hardcore elements into an easily accessible game, while upgrades, mobility, level design, and game progression (the introduction of new enemy types, repeating anti-hero “rival” battles, new mechanics, and the like) show just how much detail went into making Hatsworth a game for the ages. There’s a bit of a “been there, done that” feeling with some of the platformer elements, but those are easily outshined by an impressive and unique blending of two screens, two genres, and two fully-realized mechanics running in tandem.


9.0 Presentation
The style is hilarious, light-hearted, and just pure fun. I found myself laughing out loud, and unable to put down this fresh, stylistic platformer. Hatsworth must return!

8.5 Graphics
The style is beautiful, but it isn’t always the most technically impressive game. Everything has a nice, clean look, and animation frames were saved to ensure lots of enemies.

9.0 Sound
A nice mix of pseudo-orchestrated music and classic midi tones. Lance Banson’s music is legendary, and should be in every boss fight ever. Banjo Kazooie VO is painfully great.

9.0 Gameplay
Completely old school in design and execution. Pop-up brawling, a wall jump that feels like Mega Man X, Mario-like platforming, and a great blend with the puzzle aspects.

9.0 Lasting Appeal
The main game will take around eight to 10 hours to beat, with extra upgrades if you backtrack, and plenty of memorable moments. Bring on a sequel!

9.0
Outstanding OVERALL
(out of 10 / not an average)

#303

Escrito 15 noviembre 2009 - 23:38

Mario & Luigi: Bowser's Inside Story

Easily best in the series thanks to its focus on a completely outlandish script and the epic battles


http://www.youtube.com/watch?v=cKSBjeBDGkI


Análisis completo


Closing Comments

The Mario & Luigi series has already established itself as a fantastic RPG franchise, and the third game does not disappoint. I have no problem classifying it as the best of the bunch, thanks to an excellent and appropriately surreal script, epic oversized battles, and the fact that Bowser is a playable character and gets most of the gameplay time. Let's hope that this is a jumping-off point for Bowser – this guy really needed a top-billing production!


9.5 Presentation
It's almost as if the Mario & Luigi brand is a license to go surreal with the characters. The incredible voyage through Bowser is awesomely original.

9.0 Graphics
The game sticks with 2D nearly 100 percent of the time, and it looks fantastic with awesome pixel art animations.

9.0 Sound
The characters speak only at opportune times, but it's always hilarious. And the music is delightfully Mario.

9.5 Gameplay
You play as Bowser for more than half the game. That should be enough. But this is easily one of the most fun and funny RPG series around, and Game Number 3 does not disappoint.

8.5 Lasting Appeal
About 25 hours all the way through to the end, with a "gimmie" if you finish it with 100%.

9.5
Incredible OVERALL
(out of 10 / not an average)

#304

Escrito 16 noviembre 2009 - 14:50

Kingdom Hearts 358/2 Days

Be an honorary member of Organization XIII


http://www.youtube.com/watch?v=h0X9VdrcENQ


Análisis completo


Closing Comments

Kingdom Hearts 358/2 Days is only for Kingdom Hearts fans. I couldn't see any other gamer getting into it without knowing at least 75 percent of the story beforehand. With that said, I think this game is a fairly worthy addition to the Kingdom Hearts franchise, despite its problems. Even amidst the slow pacing and serious repetition, I found rewarding combat and yet another nostalgia-filled story. While not perfect by any stretch of the imagination, I think Kingdom Hearts fans should pick this one up.
After all, what's better than watching the sun set with a bar of sea salt ice cream?


6.0 Presentation
An intriguing story from the perspective of Organization XIII. Overall, a well put-together game, but environmental repetition seriously hurts this experience.

8.0 Graphics
For a DS game, this looks pretty darn good, though the DS hardware definitely limits 3D game design. Kingdom Hearts was originally a PS2 game, so squeezing it onto one little cartridge is tough.

6.5 Sound
Certain cutscenes are voiced, which is appreciated, but everything else is text-only. Music tracks are pulled from previous Kingdom Hearts games. Major drag.

8.0 Gameplay
Combat, more reminiscent of the original Kingdom Hearts, is fun and enjoyably challenging. Character customization and multiplayer options are great additions.

8.5 Lasting Appeal
With plenty of missions to unlock, multiplayer options to experiment with and a robust single-player story, Kingdom Hearts 358/2 Days will last a long while.

8.0
Impressive OVERALL
(out of 10 / not an average)

#305

Escrito 17 noviembre 2009 - 16:54

Call of Duty: Modern Warfare -- Mobilized

Bringing war to the palm of your hands


Imagen Enviada


Análisis completo


Closing Comments

If you played and enjoyed last year's Call of Duty: World at War on DS, then you can expect to like Moblized. It brings the war to modern times once more while sticking to the same winning formula. Shooting, manning stationary guns, and getting behind the wheels of some heavy machinery are all part of the classic Call of Duty package and the DS crowd isn't missing out on the fun. The controls won't be ideal for everyone, so give Mobilized a try on a friend's system before you take the plunge if you can. The same goes for the look. Even so, this is one fully featured package and a technically impressive game that successfully takes Call of Duty to the handheld while bringing its own unique presentation to the table.


8.0 Presentation
A unique story, nice extras, and a solid touchpad layout.

7.5 Graphics
Technically great, but still not as visually appealing as many other DS games.

8.0 Sound
Tons of voice acting, though that death call sure gets stale. The music is appropriately and overly dramatic.

8.0 Gameplay
The controls aren't for everyone, but they do indeed work. A good mix of game elements keep the experience from growing stale too quickly.

9.0 Lasting Appeal
Lots to do and great replay value. Local multiplayer with friends is pretty fun.

8.0
Impressive OVERALL
(out of 10 / not an average)

#306

Escrito 19 noviembre 2009 - 17:38

FIFA 10

Still an impressive game of handheld soccer


Análisis completo


Closing Comments

FIFA 10 on DS is a fun soccer outing for when you’re on the go. It makes good use of the limited control options available to the system and avoids unneeded stylus annoyances by limiting the core gameplay to the face and shoulder buttons. The action suffers from zero framerate hitches thanks to the 60 frames per second that the game maintains. The artificial intelligence could be ramped up a bit as players have a tendency to react without a sense of urgency to some situations and the Be A Pro mode could be better designed, but all in all FIFA 10 on DS is worth the asking price for soccer fans.


7.5 Presentation
Minimal menu designs are aided by cool coaching reports on your opponent and a well-done mini-game. Could bring more of that EA Sports flash that we all love.

8.0 Graphics
The 60 FPS help a lot. Details could be better on the field, but all-in-all it’s a good looking DS game.

8.0 Sound
The duo in the booth do a good job of keeping up iwth the action and the crowd pushes the soccer along nicely. Music is a bit ho-hum.

8.0 Gameplay
FIFA 10 makes good use of all that the DS has to offer. AI could be better tuned and Be A Pro could be better designed.

8.5 Lasting Appeal
A great multiplayer offering will have you playing long after you get tired of the plentiful single-player game modes.

8.0
Impressive OVERALL
(out of 10 / not an average)

#307

Escrito 20 noviembre 2009 - 01:23

Drawn to Life: The Next Chapter

Hmm, it feels a lot like the first chapter


Imagen Enviada


Análisis completo


Closing Comments

Drawn to Life: The Next Chapter has some stuff going for it. It’s telling a detailed story, it’s pretty, the creation aspect is cool, and there is a lot to do. Sadly, those parts don’t come together in the end. The pacing is off thanks to conversations that go on and on, the cool creation stuff isn’t used enough, the platforming is a bit boring, and the new transformations come in too late to make them feel valuable.

Drawn to Life isn’t broken, but its ho-hum parts meant that it was incredibly rare for me to say I was having fun with a given part of the title, and that’s kind of a big part of why we play games.


Another Take
from Mark Bozon

Having played through the first Drawn to Life and taking a few hours to check out The Next Chapter on DS, I can with 100-percent conviction state that this is a better game than the original, and that fans of the first game should pick the sequel without question. The creation tool is stronger, the visuals are improved not only in-level, but also during overworld sections, and the platforming is enhanced by more options, a dynamic camera, and plenty of new concepts such as the action drawing segments. You’ll have to push through lots of dialogue to get to it, but the game can be quite fun, and is a great option for younger gamers.

With that being said, the Drawn to Life franchise is due for an overhaul in my opinion. The action drawing feels like the tip of the iceberg for what could be possible, and while there are obvious limitations on the DS hardware, a seamless “drawing while platforming” experience is the inevitable future for this series.

Despite many of its flaws I think this is the best the Drawn to Life series can be in this current form. It runs circles around the Wii version – that review is on the way, so if you’re a returning fan that’s looking for more Drawn to Life, DS is the platform to get it on. If THQ continues the series, and should 5TH Cell keep working on its baby over the next few years, I’d love to see an all new take on the franchise. This is a better offering of the core Drawn to Life experience than the original; now it’s time to go back to square one and re-imagine a true “Next Chapter” for the series.


6.5 Presentation
The world maps are simple, but get the job done. You’re just going from one exclamation mark to the next, so exploring is a bit brain dead. The pacing is way off thanks to the conversations.

7.5 Graphics
The watercolor world and your created stuff don’t match, but both things do look good. It’s pretty impressive to see your bird flying around and your icon spinning as a mid-air cannon.

7.0 Sound
The mother’s song is the one big standout of awesomeness. The rest of the stuff is some solid music that pretty much all sounds the same.

6.5 Gameplay
The platforming works, but it’s not exciting. The creation is fun, but it’s not used enough.

6.5 Lasting Appeal
There are hidden tokens to find; stuff to buy; the ability to replay levels; and if you’re going to read all the dialogue, it’s going to take a while.

6.7
Passable OVERALL
(out of 10 / not an average)

#308

Escrito 22 noviembre 2009 - 16:37

LEGO Indiana Jones 2: The Adventure Continues

Indy goes portable and loses his charm.


Imagen Enviada
Punch, punch, punch, then collect studs. Rinse and repeat.


Análisis completo


Closing Comments

LEGO Indiana Jones 2: The Adventure Continues has some interesting design ideas, like the separated challenges, but no part of the experience is particularly thrilling. The main story is boring to play, and the controls feel really unpolished. There are much better games out there to spend your money on, though if you really want to smash stuff and collect studs, that part is still rewarding in some small way.


6.5 Presentation
The story text is pretty bad, but there's a fair bit of content in the package.

7.0 Graphics
The framerate isn't perfect, but it has pretty good detail for a 3D DS game.

5.0 Sound
Tinny sound effects and repetitive music. It's the classic Indy theme, but you hear it a billion times.

5.0 Gameplay
The level design is bland and the controls are just bad. But, there's a lot of stuff to collect, so you can get sorta hooked. Just a little.

6.0 Lasting Appeal
There's a fair bit to do here and the main story is long enough, but it's hard to want to keep going with the bad controls.

5.2
Mediocre OVERALL
(out of 10 / not an average)

#309

Escrito 01 diciembre 2009 - 13:42

Dragon Ball Z: Attack of the Saiyans

Is it over 9000?


Imagen Enviada
Power up characters while you explore the pretty backgrounds.

Análisis completo


Closing Comments

Anyone in the mood for a Dragon Ball Z turn-based role-playing game? Then you should check out Attack of the Saiyans. Though it's not perfect, it should give fans what they're looking for as it follows along with the Vegeta Saga from the show. The battle system is simple and functional, and its combination attacks and active guards keep the action interesting. If you're not a Dragon Ball Z fan, however, then this isn't really a must-play. There are much better role-playing titles available on DS. If you do pick it up, trying to care about anything that happens in this universe is going to be difficult without an existing familiarity with the franchise. If you already know who King Yemma is and what Senzu beans do, though, well you'll probably get a lot more enjoyment out of this.


7.0 Presentation
Functional, clean interface. The dialogue sequence can be tedious, and the game does little to ease in those who may be new to the fiction.

7.5 Graphics
The backgrounds all across the game world are quite impressive, and the characters and spell effects are well done.

6.0 Sound
Decent environmental tunes and you'll hear characters scream Kamehameha, but there's little remarkable about the audio.

7.0 Gameplay
There's little surprising here. It's a traditional turn-based fighting setup with random encounters, treasure chests on dungeon maps, and a few character customization methods.

7.0 Lasting Appeal
You probably won't ever want to replay this, but there's a decent-sized chunk of content here to chew through.

7.1
Decent OVERALL
(out of 10 / not an average)

#310

Escrito 02 diciembre 2009 - 12:36

Might and Magic: Clash of Heroes

Ubisoft reboots the series in style with one of the most innovative and rewarding DS titles of the year.


Imagen Enviada
The art, music, and gameplay all blend together into an impressive package.


Análisis completo


Closing Comments

Might and Magic: Clash of Heroes is a downright awesome strategy game, pure and simple. The visuals are a beautiful mix of classic Super NES designs while using DS's 2D capabilities to its fullest, the music is captivating and well-produced, and the story is surprisingly rich, filled with characters I actually cared about and plot twists that were well executed. There are some definite areas for improvement, including the removal of some of the game's inherent guess work that comes with learning new units, jumping into battles, or taking out bosses, but the effort you'll put in is greatly rewarded. The game's story mode will take players well over 30 hours, and it's filled with side quests, bounty hunts, puzzle battle challenges, hidden units and artifacts, and some great characters along the way. Leading the pack is the battle mechanic though, and it's the game's crowning achievement to say the least. The five races are well balanced, units are a blast to use, level up, and strategize with, and the core system itself is strong enough to facilitate plenty of expansion in what I hope flourishes into a full-on franchise.

You may not care about Might and Magic, or you may love the series to death; it doesn't really matter. Clash of Heroes is an all-new experience built exclusively for the DS, and it's hands-down one of the deepest and most rewarding games on the system. It's a big year for DS, and there are plenty of games you could sink your cash and time into. Just make sure Clash of Heroes is one of them.


8.5 Presentation
The visuals, audio, story, and gameplay mechanic all blend together into a great new series for DS owners. The characters could be aged up a bit.

9.0 Graphics
2D doesn't get much better than this. Animation is slick, colors are rich, and the world feels full and immersive.

8.5 Sound
Might and Magic's musical score is impressive, with few weak or repeating arrangements. A few more battle songs would be nice, but well executed overall.

9.0 Gameplay
An amazing display of pure strategy, blended with an RPG feel and huge world to explore. There are a few moments of luck or trial and error, but amazing overall.

9.0 Lasting Appeal
The single player experience is well over 30 hours, and its filled with some great moments and lots of variation. Multiplayer is nice, but online is needed.

8.9
Great OVERALL
(out of 10 / not an average)

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#311

Escrito 03 diciembre 2009 - 00:28

Lo del Might & Magic es una sorpresa, no pensaba que fuese a ser tan bueno, sobre todo porque al ver por primera vez imágenes del juego, y ver esos diseños manga en un Might & Magic, cme entró no sé qué... Pero lo ponen como de lo mejor del año en el análisis. Habrá que tenerlo en cuenta entonces.

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#312

Escrito 03 diciembre 2009 - 00:41

La verdad es que le tengo ganas al juego...parece muy bueno ^w^, me gustan mucho los graficos, me gustan mas unos sencillos pero bien vistos, que unos muy detallistas y tal que marean X-D

#313

Escrito 03 diciembre 2009 - 01:13

La verdad es que a mi también me ha llamado la atención el M&M, a ver si ponen demo en el canal nintendo y si no a tirar de alquiler.


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