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[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes


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#16

Escrito 15 febrero 2008 - 13:12

Luxor: Pharaoh's Challenge

http://ds.ign.com/ar...2/852414p1.html

Closing Comments
There is a reason Luxor is on its second sequel over at Mumbo Jumbo's website. This is a proven gameplay formula and Luxor tweaks it just barely enough to stand on its own. The problem here is that the DS version offers less value than the cheaper, downloadable originals. If you're a fan of puzzle games, you'll enjoy this challenge for the fleeting moments it lasts. But the DS market is too crowded for developers to be phoning in these ports.

5.5 Presentation
What's here is slick, but there's not much here.

7.5 Graphics
Power-ups provide a lot of flash and there's a nice amount of detail in the level backgrounds.

6.5 Sound
Egyptian midi.

7.5 Gameplay
You've played it all before, but you probably enjoyed it.

4.5 Lasting Appeal
No multiplayer, nothing to unlock, and a limited number of stages.

6.8
Passable OVERALL
(out of 10 / not an average)

#17

Escrito 15 febrero 2008 - 13:14

Final Fantsy XII: Revenant Wings AU Review

http://ds.ign.com/ar...2/852527p1.html

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Closing Comments
There are a few little control quirks and the camera perspective can be irritating, particularly when enemies are obscured behind pillars and walls, but there is still a polished and well-considered sheen to Final Fantasy: Revenant Wings that pulls this title to the front of the shelf for us. It has as much depth as we can ask for a true real-time RTS based in Ivalice, with some of the best production values this side of a first-party Nintendo release. It's good to be back in town once again.

9.0 Presentation
Perfectly captures the RTS flavour with a minimum of UI and intelligent menus. Fonts can be a little small, and the map needs work.

9.5 Graphics
Stunning, amazing and typically consistent. Look what time, care and a decent budget can do on DS!

8.5 Sound
An excellent score - but almost entirely lifted from the PS2 version. The lack of voices and ambient sounds hurt this department.

8.5 Gameplay
It's Final Fantasy to an extent, but the RTS gameplay gives it a unique flavour. It's definitely fun, despite rough edges.

8.0 Lasting Appeal
Definitely not as epic as a main-thread FF game, but you can probably expect to spent 20 hours in Ivalice this time around.

8.7
Great OVERALL
(out of 10 / not an average)

#18

Escrito 16 febrero 2008 - 14:52

FFXII parece haber superado las espectativas. Otra pegada de SE

#19

Escrito 19 febrero 2008 - 23:39

Dungeon Explorer: Warriors of Ancient Arts

http://ds.ign.com/ar...2/852767p1.html

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Closing Comments
You get exactly what you pay for with Dungeon Explorer: Warriors of Ancient Arts. There are dungeons, and players explore them as warriors, using Arts. It's just that basic, and that only lasts so long. The game is fun for a while, but becomes somewhat tedious later on and just doesn't do much of anything that's new or interesting (besides the flesh cubes). Multiplayer is definitely the highlight of the game, like all multi-person RPGs, but is unfortunately short. Fans of Gauntlet or Diablo that have been itching to relive the experience will probably have some fun with this for a while, but Dungeon Explorer doesn’t do anything to persuade new players to investigate its corridors.

6.5 Presentation
The story is pretty interesting, but the customization and level progression are extremely basic.

5.5 Graphics
Repetitive enemy models, and identical looking rooms detract from a game that only looked decent anyway.

6.5 Sound
The music is simple but each area has a different sound to it, which is nice.

5.5 Gameplay
The game mechanics are fun, but the game becomes tedious the farther into the quest it goes. Multiplayer is far more enjoyable.

7.0 Lasting Appeal
A solid, 12 hour game, with some nice, but short multiplayer.

6.0
Passable OVERALL
(out of 10 / not an average)

#20

Escrito 19 febrero 2008 - 23:44

SEGA Superstars Tennis

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"...The developers added the ability to play SEGA Superstars Tennis with the stylus exclusively, but this is more for the beginner gamer and after playing this way for a few minutes it's really only a gimmick as a bulletpoint. The real way to play SEGA Superstars Tennis is with the D-pad and button combos.

SEGA Superstars Tennis won't support online play, but it will support up to four players locally. And Sumo even added the ability to share the game to other systems without a copy of the cartridge.

This tennis game will be released on the DS day and date with the rest of the versions on the Wii, PlayStation, and Xbox systems: March 18th."

#21

Escrito 20 febrero 2008 - 22:09

Apollo Justice: Ace Attorney

http://ds.ign.com/ar...3/853246p1.html

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Closing Comments
Apollo Justice surprised us. This may just be yet another of Capcom’s infamous rehashes, but it’s so much more enjoyable than most that it’s extremely hard to ignore. Going into playing this game expecting nothing but the same old-same old shtick, I was extremely excited when I realized that old and new could be melded so nicely. Capcom appeared to pay attention to their startling trend and tried to do something about it. The gameplay and static looks of Apollo Justice are just as we’ve seen them before, and the music will be both familiar and new, but Apollo Justice retains a lot of the charm Phoenix Wright held before it, and adds to the series' legacy. What's old is new again, and damn good, too.

8.0 Presentation
Point-and-click adventuring brings you through static environments. That's okay, though, because the game's strength is in its story, and its charm is its cast of characters

7.5 Graphics
Almost everything in the game isn't animated, but the environments and characters look really nice, and you gotta love the overall design. The animated sequences are a great touch, too.

8.5 Sound
There's something really awesome about Phoenix Wright's musical score, and Apollo Justice is no different. There's some sharing, but there are new tracks, too.

8.0 Gameplay
Adventure purists will find a lot to love here. The difficulty is varied, but the stories are always intriguing and fun to play through. Just don't expect any action.

8.5 Lasting Appeal
Apollo Justice isn't always a difficult game, but it is extremely long. For $30, you can't go wrong. There's non-existent replay value, though.

8.3
Impressive OVERALL
(out of 10 / not an average)

#22

Escrito 20 febrero 2008 - 22:11

Pet Pals: Animal Doctor

http://ds.ign.com/ar...3/853014p1.html

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Closing Comments
So don't look for Pet Pals: Animal Doctor to be a deep and engaging experience outside of its core focus, which is completing accurate, educational examinations on a variety of different animals. But if that concept appeals to you, definitely consider investing the budget-level amount of 20 bucks to check this one out. It's compelling that it offers such a wide variety of different animals to see and help, after other competing pet vet games have presented nothing but the same old dogs, cats and horses for the past few years on DS. And it's a calming, easy-to-play experience all around that won't frustrate anyone, even the very newest aspiring animal doctors.

7.5 Presentation
Clean, easy-to-navigate menus make the game highly accessible. Dialogue with patients and your fellow doctors is well written, engaging, and often funny.

6.5 Graphics
Relying on static, unmoving still shots instead of full and active animated models, the visuals in Pet Pals work fairly well – they just aren't all that dynamic.

6.5 Sound
Simple, calming background sound that doesn't get in the way of the tasks at hand. Not a lot of noise coming from the animals here. They're well behaved.

7.0 Gameplay
It's all about the examinations and getting them right. The gameplay doesn't rush you, but rather encourages thoughtful, accurate interactions with your patients.

7.0 Lasting Appeal
Though there isn't a lot of depth to be found outside the core gameplay in the examination room, the wide variety of different animal species is compelling.

7.0
Decent OVERALL
(out of 10 / not an average)

#23

Escrito 20 febrero 2008 - 23:49

Dementium: The Ward

http://ds.ign.com/ar...1/831835p1.html

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Closing Comments
It's pretty amazing that, for a system that's been out for three years now, there have been very few first-person shooters made for it. The Nintendo DS is a prime (no pun intended) system for the genre, what with its touch screen that can easily mimic the precise movement of mouse controls. Dementium: The Ward fills that void nicely - it's appropriately gory (it is a shooter, after all) but also adds an element of mystery to the whole thing. Some design issues do get in the way a tiny bit, but not so much that you'll hate on the game…and unless you've got the expectations of a PC shooter fan, it's hard to not be impressed with what Renegade Kid managed to pull off on the Nintendo DS hardware.


8.0 Presentation
Console-level first person shooter design that as impressive as it is fun. Addressing little design issues could have cleaned up the product, but expect to be wowed.

8.5 Graphics
Super fast, super smooth engine with some really great lighting effects. The enemy designs and their animations are a little silly, but overall this is visually "wow."

8.5 Sound
Amazing audio all the way through, but we're knocking a half-point off simply for the choice of sound effect for the bone cutter saw...I think I'm deaf.

8.0 Gameplay
The save, enemy spawning and mapping systems combine to bring down an excellent FPS shooter down a notch. Otherwise, great stuff.

6.5 Lasting Appeal
Not much in the way of replay value once you're done, but it's a solid length from start to finish.

8.0
Impressive OVERALL
(out of 10 / not an average)

#24

Escrito 21 febrero 2008 - 11:21

Advance Wars: Dark Conflict AU Review

http://ds.ign.com/ar...3/853784p1.html

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Closing Comments
It's hard to reinvigorate an entire franchise like this without making the occasional misstep along the way. The presentation, while certainly more mature, has lost that almost imperceptible 'something' – personality or individuality perhaps – and you'll either dig the change, or you won't really care. And why won't you care? Because the gameplay is still just as solid, entertaining, compelling and addictive as ever. Advance Wars: Dark Conflict once again delivers a suitcase of content, still has its trademark sense of humour (thankfully intact after translation) and the online mode is a godsend. Dig in, soldier.


8.0 Presentation
Although no longer using two screens for battles, the dedicated menu screen is handy. Otherwise, the presentation is mostly par for the series.

7.0 Graphics
Darker, murkier and definitely a backwards step. However, the maps still have plenty of personality and bright colours are still there - just a little harder to find.

7.5 Sound
Mostly pretty competent, the themes are occasionally memorable, but the widdly synth guitar anthems are a little tired.

9.0 Gameplay
Not a lot of innovation, but small changes have brought the series back to its roots. If you're a fan, prepare to be hooked all over again.

9.5 Lasting Appeal
Thank you, Intelligent Systems, for including online and downloadable maps. Say goodbye to your social life for a while.

8.7
Great OVERALL
(out of 10 / not an average)

#25

Escrito 21 febrero 2008 - 11:24

Metal Slug 7

http://ds.ign.com/ar...3/853759p1.html

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#26

Escrito 21 febrero 2008 - 11:27

High School Musical 2: Work This Out
http://ds.ign.com/ar...3/853761p1.html

Wacky Races: Crash and Dash
http://ds.ign.com/ar...3/853527p1.html

Kung Fu Panda
http://ds.ign.com/ar...3/853506p1.html

Arkanoid
http://ds.ign.com/ar...3/853254p1.html

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#27

Escrito 21 febrero 2008 - 11:29

The Chronicles of Narnia: Prince Caspian

http://ds.ign.com/ar...3/853299p1.html

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"(...)Although we haven't seen much of Caspian yet, what we've been shown so far seems to have the basic RPG elements right, and the environments, enemies, characters and menus looked sharp and well-designed."

#28

Escrito 21 febrero 2008 - 14:16

¿Un 8,3 al Apollo?
Si los otros se llevaron 7,8-7,8-7,7, ¿cómo será éste? :o

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#29

Escrito 21 febrero 2008 - 14:33

las ultimas notas muy buenas, esperemos que sigan asi

#30

Escrito 27 febrero 2008 - 11:34

Naruto: Ninja Destiny

http://ds.ign.com/ar...5/855123p1.html

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Closing Comments
The Naruto franchise has given players everything from action to adventure, RPG and 2D arena fighting on GBA and DS, but for the first time on a Nintendo handheld D3 has delivered something that is truly worth getting excited about. Naruto: Ninja Destiny is a much-needed leap in the right direction, as the game draws its inspiration from the Clash of Ninja series, and succeeds in delivering one of the best fighting games on DS, and it’s only going to get better down the line. Ninja Destiny is a little thin as far as game modes and multiplayer goes, with only Arcade and Story modes teaming with multi-card two player action (no download play here), but the core engine is strong enough to go nuts on the inevitable sequel down the line. The action is fluid and beautiful, the animations are slick, and the combat is fast and entertaining. Developer Dream Factory has laid one heck of a foundation with Ninja Destiny. Now it’s time to build on that foundation.

6.5 Presentation
Still very simple, and a bit of a letdown compared to the rest of the package. The interface could use some work, and more modes are a must.

7.5 Graphics
It’s fast, fluid, and beautiful. The US release for Ninja Destiny is met with a faster frame rate, and better overall performance.

6.5 Sound
There’s a bit of VO sprinkled in, but finishers are silent, and that takes away from the intensity. More can be done here for sure. General combat audio is decent though.

7.5 Gameplay
The core combat feels great, but the game lacks much outside of one-on-one fighting and the expected story mode. Combos lack a bit of depth as well.

6.5 Lasting Appeal
The core fighting experience is very enjoyable, but there isn’t much here aside from the simple one-on-one fighting to hold players, and multiplayer is very basic.

7.2
Decent OVERALL
(out of 10 / not an average)


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