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DarkCoolEdge

[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes

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juanramonh Yennefer de Vengerberg

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Bubble Bobble Double Shot Review

Classic bubble blowing returns on the Nintendo DS, but it's not much more than that.


The last time Bubble Bobble hit the Nintendo DS was in Codemaster's broken Bubble Bobble Revolution in 2006. It was broken in the sense that if you managed to get less than halfway through the game, a glitch popped up that prevented you from advancing into the deeper levels. Even up until that glitch Bubble Bobble Revolution wasn't all that spectacular to begin with, barely offering anything more than a solid recreation of the classic Taito arcade design. And that's exactly how this follow-up feels: Bubble Bobble Double Shot is a new take on the old-school idea, but it doesn't do much to advance the franchise or even give the design some fresh ideas more than 20 years after the original game.

Bubble Bobble Double Shot doesn't even offer a creative take on the DS subtitle the main hook in this game is that it features three bubble-blowing dinosaurs instead of two. Bub and Bob, two staples in the Classic Gaming Hall of Fame, have been joined by newcomer Bubu, an orange/red critter of the same dino race. Not that the original arcade game was screaming for a third player, but hey, the more the merrier, right?

But that's pretty much the extent of the creativity of Bubble Bobble Double Shot: this sequel, for better or for worse, is essentially the classic Bubble Bobble design, untouched. Players hop around on static level layouts blasting bubbles at enemies to trap them, then leap on them to take them out of the equation and to scoop up any score pick-ups before moving onto the next round. Every ten or so levels you'll face a much larger enemy that can't be bubble-napped, so you'll have to figure out using only the dino resources how to defeat them.

Really, the only thing that's been added is the ability to swap your dino's color using the shoulder button, from green to blue to red. Bub, the green one, blows green bubbles. Bob, the blue one, blows blue. Bubu, the red oneyep, you guessed it, blows red. As you get deeper in the game you'll meet up with enemies that have a specific colored star swirling around them, and the only way to capture that enemy is to blow a bubble of that same color. Not really all that creative, honestly, even when you throw in the need to mix colors to create a new color, and give each dino one of the three same power-ups that were part of the Bubble Bobble it just needlessly complicates a simple arcade concept without adding any real fun to it.

Imagen Enviada

The touch-screen elements are only used in really, really basic mini-games that come up after losing all your lives. These mini-games are given to the player as a challenge to get back into the game fail and you can't continue. But these games are so simple and challenge free that they're just busywork thrown in.

Where the game seems to pull much of its enjoyment is in its multiplayer, where each dinosaur can be controlled by a different player in three-player mode. Two players in a chain will have to still use the "swap dino" feature to get the third color. There are two problems with this multiplayer focus. One, it doesn't support single cartridge multiplayer you can't tell me that there's too much going on that the game couldn't fit in the DS memory. And number two: unlike the arcade game, you can't jump into an existing game to help a player out. You must start multiplayer sessions from level one.

And even though the game has an EEPROM in cart, it seems like it's only used to brand the cartridge with a three initials, which is only used in the game's multiplayer. Bubble Bobble Double Shot doesn't even save high scores.


Closing Comments

Bubble Bubble is still a classic concept that's held up pretty well over the years, but for a game that's meant as a sequel, Double Shot is a weak bubble indeed. It's a very uncreative sequel with restrictive multiplayer. The core mechanics are still fun in short spurts, but this follow-up misses a huge opportunity to revitalize a classic design.


4.5 Presentation
Not much more than the classic arcade game with a third dinosaur added to the mix.

5.0 Graphics
Old-school look, right down to the static screens and pixel artwork. Sure, it's based on an 80s arcade game, but expectations are a little higher.

6.5 Sound
Updated version of the toe-tapping Bubble Bobble theme song, as well as new tunes as you get deeper in the game.

6.0 Gameplay
Bubble Bobble with unnecessary additions. Not a super great way to advance a franchise.

5.0 Lasting Appeal
A hundred levels of bubble-popping arcade gameplay. The score would have been higher had the game supported single cart multiplayer. But it doesn't so it isn't.

5.9
Mediocre OVERALL
(out of 10 / not an average)

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juanramonh Yennefer de Vengerberg

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Petz Wild Animals: Tigerz Review

Ubisoft's Wild Animals line scores another solid installment for the DS pet genre.


Ever wanted to train a lion? An elephant? A chimpanzee? Then Petz Wild Animals: Tigerz may be right for you because this tiger-themed title has a whole host of other different members of the animal kingdom available to perform for you in addition to those big striped cats. How well they perform, though, is all up to your skills with the stylus.

Tigerz is another installment in Ubisoft's long line of Petz products for the Nintendo DS, but it's also a member of the "Wild Animals" line. That sub-series launched last October with Petz Wild Animals: Dolphinz, and established itself quickly as a breath of fresh air for the too-often tedious virtual pet genre on the system. Tigerz continues the trend, as, like Dolphinz before it, this is a game that transcends its branding and package design and asserts itself as a solid and fun standalone experience that could well have been marketed successfully as a one-shot game, unconnected to any of Ubi's other products or their unnecessary letter Z's.

In fact something like "Globetrotting Circus Animal Trainer" would have been a more appropriate name for the game, as this design is split into two different halves the first half is the traditional virtual pet play where you take care of baby tigers, but the second, surprisingly deep and compelling component of the experience is a storyline-infused adventure that takes you around the world to meet and train a variety of different performing animals. You'll help bears learn to balance on balls in Russia, motivate a monkey to put on a killer half-time show at a football stadium in Los Angeles, smooth out the rough edges of a tight-rope-walking cat's high-wire act in France, and more.

Imagen Enviada

The scenarios are all wacky and engaging, and are hosted by equally ridiculous human owners for each of the ailing animals you're asked to assist and just like in Petz Wild Animals: Dolphinz, the humans are all presented in comical, hand-drawn style and come equipped with several bits of witty dialogue.

The gameplay is unique. As you're training an animal up on the top screen, the bottom touch screen displays a "balance wheel" that you have to carefully spin back and forth in order to keep the current creature from taking a tumble. If you don't maintain their balance, for example, the Soviet bruin will fall off his ball or the French feline will slip from her tightrope and you'll lose valuable time. If you successfully maintain each animal's balance, though, then the gameplay will transition into its next phase.

There, you'll have to complete a second touch screen activity like rhythmically striking numbered icons in sequence, tracing fast patterns on the screen or drawing circles as quickly as possible. If you're able to quickly and accurately complete every portion of the training task, you'll get a high score, earn the praise of your customers and be rewarded with experience points and items. Your trainer characters "level up" in RPG style as the game progresses, so it's important to do well early on the experience you'll earn in early stages is vital for increasing your abilities to the point where you're equipped to tackle the lategame's more considerable challenges.

The globetrotting training gameplay is such a fun part of the package that it's actually a bit annoying when you complete a mission, because then you're taken back to your home base and asked to care for your two pet tigers. The virtual pet caretaking isn't bad here, as it also innovates beyond other pet genre products available elsewhere on the DS but it can get repetitive, as you continually need to bathe, groom and feed your tigers through mini-game designs that don't change over time. Honestly, I found myself ignoring the tigers more often than not just so I could get back to traveling around the world and training more animals, because that's the real draw of the package.

And wrapping it all up is the on-going construction of an exotic animal nature preserve, headlined by your once-glorious grandfather Antonio Zapardo (who has since fallen from grace). It's another aspect of what it already a robust experience, and again brings to mind memories of the aquatic entertainment park that served as the setting in Petz Wild Animals: Dolphinz.


Closing Comments

Developer Magic Pockets has done it again with Petz Wild Animals: Tigerz, as style, story and compelling gameplay come together to create another fresh and engaging experience for the DS. Taking care of your virtual tigers is a little too tedious and often feels like it's breaking the flow of the game it could have been an optional element instead of a required activity. But the larger, more focused globetrotting animal-training scenario is a joy, and lots of fun. No other DS game lets you teach a bear to balance itself on the back of a chair. That's just straight comedy.


8.0 Presentation
Hilarious characters, both human and animal, make Petz Wild Animals: Tigerz just as engaging and fun as its spiritual predecessor, Dolphinz.

8.0 Graphics
Hand-drawn art gives life to humans and backgrounds, while the animals are impressively animated in 3D.

7.5 Sound
Turning on Tigerz makes it feel like the circus is in town. Each track is fun and complimentary to the many different scenes in the game.

7.5 Gameplay
Though the tiger care can be tedious, the animal training touch screen mechanics are done very well. Make sure you keep your monkey balanced.

7.5 Lasting Appeal
As with Petz Wild Animals: Dolphinz, Tigerz has a storyline that evolves over time. Your characters also gain experience in RPG style, which is a novel idea.

7.7
Good OVERALL
(out of 10 / not an average)

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Alcander Navi

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AH! Ni enterado que Ninja Gaiden salía este mes.

 

Suerte!

 

Bueno, por lo menos en América...

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juanramonh Yennefer de Vengerberg

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Disney Friends Review

Not our best friends, but they're pretty good.

http://ds.ign.com/ar...7/857829p1.html

Imagen Enviada


Closing Comments
Disney Friends isn't the best pet simulation game on the market, but it's the only pet sim comes with "pets" that kids already have attachments to. The game is very basic in terms of gameplay, but the few interesting minigames and the gigantic amount of personality keeps it enjoyable. The game looks and sounds pretty nice as well, with good voice acting and some really nice character models. It might not last players very long, especially if they really get into it and play nonstop, but it's a fun ride.


8.0 Presentation
This is disney fan service to the extreme. The Toy Story squeaky alien as the tutorial is pretty sweet.

7.5 Graphics
The 3D models move fluidly and maintain their style very well. The environments are pretty big for a pet sim.

8.0 Sound
The voice acting is very well done, and the voice commands work pretty well.

6.0 Gameplay
The game is very basic, and a lot of the minigames aren't fun, but it's so open ended that players can just do what's fun.

7.0 Lasting Appeal
The game's environments change with the seasons, and there are daily goals to complete, so this game has the potential to last months.

7.0
Decent OVERALL
(out of 10 / not an average)

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juanramonh Yennefer de Vengerberg

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Ninja Gaiden Dragon Sword Review

Turn your DS on its side and fight like a ninja. Our full review of this impressive experiment.

http://ds.ign.com/ar...7/857744p1.html

Imagen Enviada


Closing Comments

Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too.


9.0 Presentation
This is an A team product from start to finish. Team Ninja made damn sure its first game was something truly special.

9.0 Graphics
The developers "cheat" with 2D backgrounds to make the 3D look as good as it can on the "weak" DS. But the cheat works: Ninja Gaiden DS is a stunner.

8.5 Sound
The soundtrack consists of a wide variety of music styles, and they're all really great. Not too much on the speech, though. Dialogue is all text, but not subtitling spoken Japanese like the consoles.

8.5 Gameplay
The touch screen control works surprisingly well...at least in the action. For platform elements, not so much, which is why this game's almost all action. Intense action.

7.0 Lasting Appeal
First time through won't take you longer than six or seven in-game hours. After that, it's up to you if you want to get smacked around in the unlocked "insanely hard" mode.

8.6
Great OVERALL
(out of 10 / not an average)

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DarkCoolEdge King

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juanramonh, te importaría poner los juegos como los estaba poniendo yo? Con las imágenes, colores, etc...Me gustaría que el post tuviese el mismo diseño.

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juanramonh Yennefer de Vengerberg

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juanramonh, te importaría poner los juegos como los estaba poniendo yo? Con las imágenes, colores, etc...Me gustaría que el post tuviese el mismo diseño.

 

Hombre, es que directamente lo copio del post de la Biblia que ahí también los publico y más o menos el diseño que le doy es el que tienen en IGN. ;)

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juanramonh Yennefer de Vengerberg

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Ninja Reflex Review

The way of the warrior is simple and short.

http://ds.ign.com/ar...8/858766p1.html

Imagen Enviada


Closing Comments

Ninja Reflex is a decent concept, but its just too small. There are six events, a couple mode changes within the games, multiplayer for each, and thats basically it. Instead of offering a more robust experience, however this feels more like a demo package, and less like something that should be sold at nearly full price. Everything from the simple, charming interface to the basic almost gimmick nature of the games harks back to its budget design, as theres no reason to pick this up for anything more than $20 max. Ninja Reflex is a good idea, its fun, but theres less depth here than in games like Mario Party DS. The line needs to be drawn somewhere, and hopefully consumers will do just that with Ninja Reflex.


6.5 Presentation
Ninja Reflex has a decent visual design, and that translates into interface as well. The name system is funny, the game is very inviting, but its also far too shallow.

7.0 Graphics
For what it is, the game looks crisp and polished. Theres a definite style, and the animations, stills, and effects follow suit.

7.0 Sound
Theres a lot of VO included, and the music is inspired and stylized, even if it is a bit generic in its token Japanese instrumental way.

7.0 Gameplay
The games are fun, plain and simple. The events are a bit generic, but overall its an enjoyable, fun experience.

5.0 Lasting Appeal
Far too short, and crippling because of it. Ninja Reflex offers fun gameplay, but lasts just a few short hours revolving around only six events. $30 for six minis? No thanks.

6.0
Passable OVERALL
(out of 10 / not an average)

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DarkCoolEdge King

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juanramonh, te importaría poner los juegos como los estaba poniendo yo? Con las imágenes, colores, etc...Me gustaría que el post tuviese el mismo diseño.

 

Hombre, es que directamente lo copio del post de la Biblia que ahí también los publico y más o menos el diseño que le doy es el que tienen en IGN. ;)

 

Al menos incluye las imágenes, yo lo hacía porque la gente me lo sugirió y la verdad es que queda bastante mejor. :]

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Authority PRAESIDIUM VIGILO

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Opino igual, este post necesita imagenes de los juegos.

Cuanto más MAYOR soy, más FRIKI me vuelvo. Cuanto más FRIKI soy, más JOVEN me siento.

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juanramonh Yennefer de Vengerberg

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juanramonh, te importaría poner los juegos como los estaba poniendo yo? Con las imágenes, colores, etc...Me gustaría que el post tuviese el mismo diseño.

 

Hombre, es que directamente lo copio del post de la Biblia que ahí también los publico y más o menos el diseño que le doy es el que tienen en IGN. ;)

 

Al menos incluye las imágenes, yo lo hacía porque la gente me lo sugirió y la verdad es que queda bastante mejor. :]

 

Ups, es cierto, se me olvidaron las imágenes, ahora cuando llegue a casa (ya salgo de currar) las voy poniendo. ;)

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juanramonh Yennefer de Vengerberg

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Insecticide Review

Hey, you got clunky action in my adventure game!

http://ds.ign.com/ar...9/859080p1.html

Imagen Enviada


Closing Comments

This one is a real heartbreaker. I really wanted to score it higher, but the action sequences get in the way of what could have been an extremely enjoyable adventure game. Crackpot has created an engrossing world with Insecticide, so maybe a sequel will focus more on pointing and clicking than frustrating and agitating. There are a lot of places this franchise could go, with plenty of interesting characters to develop. Sometimes a game should just do one thing, and do it well.


7.5 PresentationCrackpot has created an engaging world, but skimped on some of the bells and whistles like key sound effects and animations.

7.0 Graphics
Nice in the investigation sequences, bland in the action sequences.

7.5 Sound
Great voice acting and soundtrack, but the music doesn't loop smoothly.

7.0 Gameplay
Awkward platforming gets in the way of fun puzzle sections.

6.0 Lasting Appeal
Around ten hours of gameplay, but nothing beyond that.

7.0
Decent OVERALL
(out of 10 / not an average)

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juanramonh Yennefer de Vengerberg

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Eco-Creatures: Save the Forest

It's cute, deadly, and... not that fun.

http://ds.ign.com/ar...9/859119p1.html

Imagen Enviada


Closing Comments

Eco-Creatures: Save the Forest had a lot of potential. It has the makings of a good game. It has interesting characters and premise. The design is simple, but fun. However, the clunky controls, slowdown, and useless multiplayer pollute an otherwise clean title. Saving the forest is a worthy endeavor, but gamers are better off just saving the green in their wallets.


7.0 Presentation
It's got a message: pollution BAD. And it tells that message by making rodents attack.

6.5 Graphics
the 3D environments are fine, but kind of blocky. there are some slowdown issues.

7.0 Sound
Some cute little animal sound effects, and a catchy tune that is currently stuck in our head.

5.0 Gameplay
The clunky controls suck a lot of the fun out of a simple, but pretty fun RTS.

5.5 Lasting Appeal
The 40 missions won't take long at all, and the multiplayer is pretty weak.

5.5
Mediocre OVERALL
(out of 10 / not an average)

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juanramonh Yennefer de Vengerberg

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Go, Diego, Go! Safari Rescue Review

Hook 'em while they're young.

http://ds.ign.com/ar...9/859752p1.html


Closing Comments

I have two little cousins, seven and four, who always want to play my videogames but they can't get a hang of the controls or concepts to most of them. Go, Diego, Go! Safari Rescue is perfect for them. It might be the easiest game I've ever played, but for once that's a good thing. Younger gamers deserve a fun, engaging experience that developers have put some thought into. Safari Rescue doesn't raise the bar for games as a medium, but any kid who enjoys the cartoon is going to like this game. It aims to be a pleasant diversion for preschoolers, and to that end it is successful.


7.0 Presentation
Nice layout, very easy to understand. I just wish there were more game modes.

7.0 Graphics
Looks like the cartoon.

7.5 Sound
The music is groovy and catchy. Lots of voice acting gives audio cues to the player.

7.5 Gameplay
Mini-games make good use of the unique DS input methods. It's impossible to lose, so kids won't become frustrated.

5.5 Lasting Appeal
There are photos to be collected, but only one game mode and no multiplayer.

7.0
Decent OVERALL
(out of 10 / not an average)

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