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DarkCoolEdge

[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes

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juanramonh Vesemir

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Populous DS Review

Playing God isn't quite what it used to be.


Imagen Enviada


http://ds.ign.com/ar...9/929061p1.html


Closing Comments

Populous certainly has its place in videogame history and it's probably been a while since many of us have played it. This DS remake accurately reproduces the strategy of the original and adds a few modern graphical flourishes, but it definitely feels dated. The design is pretty simple by today's standards and we're used to games packing more, you know, gameplay. It's fun enough in short bursts, though, and will probably appeal to retro gamers who remember the original fondly.


7.5 Presentation
Populous has adapted to the DS touch screen pretty well. The extra touches like cut scenes and Nintendo fan service are nice.

7.0 Graphics
The original visuals have been updated, but I could have used more animation in my subjects and variety in my buildings.

6.5 Sound
More ambient sound effects than music (except for "Ode to Joy," which plays during the Apocalypse), but it sets a mood pretty well.

7.0 Gameplay
The basic game mechanic of levelling the land in order to grow your civilization feels quaint today, but there is just enough strategy here to be satisfying in short bursts.

6.5 Lasting Appeal
Multiplayer for four people is nice, but you'll likely find Populous isn't as engrossing as it once was.

7.1
Decent OVERALL
(out of 10 / not an average)

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juanramonh Vesemir

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Tecmo Bowl: Kickoff Review

The classic returns intact, for better or worse.


Imagen Enviada


http://ds.ign.com/ar...9/929064p1.html


Closing Comments

Tecmo Bowl Kickoff is essentially targeted at the same gamer group that Capcom aimed for with its download-only Mega Man 9: gamers who can appreciate the old-school look, feel, and play in a fresh gaming experience. If thats you, great: youve got yourself one solid, well-designed retro football experience. It's a great "remember when" piece; the football experience definitely has a hard time holding up to todays sports experiences, but Tecmo does everything it can to make sure Tecmo Bowl fans have something to cherish in a current generation product on the Nintendo DS.


8.0 Presentation
Fully customizeable teams and players, as well as some cool online multiplayer functionality.

7.0 Graphics
The game's kept within the standards of 16-bit, so it's entirely sprite based. The cool Tecmo cinematics make a return to spice up the look, but the endzones seem a little void of detail. No text.

5.0 Sound
I can understand and appreciate the direction the music guys went with this soundtrack, but that doesn't mean I don't not want to turn off the audio due to the blaringly annoying tunes

7.5 Gameplay
Simple but sweet gameplay that's easy to get into and understand. Keep in mind all the Tecmo Bowl limitations and you'll have a good time.

7.5 Lasting Appeal
It doesn't support single cartridge multiplayer, but beyond that if you're into the team customization and season thing, and if you like going online this one's got legs.

7.7
Good OVERALL
(out of 10 / not an average)

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juanramonh Vesemir

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Pokemon Ranger: Shadows of Almia Review

It's great if you're a fan of deja vu.


Imagen Enviada


http://ds.ign.com/ar...9/929109p1.html


Closing Comments

I really don't want Pokemon Ranger to just become some cash in, carbon copy game series, but that's the road it's on. The developers had two years since the last game and the only thing we got was an underwater level and extra partner Pokemon. There's a lot to like in Shadows of Almia and the series could be expanded in a number of ways. If you never played as a Ranger the first time around, and are jonesing for a Manaphy, go for it. But for the Pokemon fans that already got their fix two years go, this isn't necessary. Unless you're addicted to scribbling circles like that creepy boy from The Ring, or you're some sort of hippie that only likes playing humane non-battling Pokemon games, you could probably pass on this and be just fine.


6.5 Presentation
A sequel game should have a shorter tutorial, or maybe a skippable one. The writing is occasionally funny, and occasionally terrible, making for a weird dialogue read.

7.5 Graphics
Simple 2D design, but the sprites are colorful and the Pokemon animate well.

5.5 Sound
The music is traditional Pokemon soundtrack stuff, which sounds pretty dated.

6.5 Gameplay
I did this already two years ago. Scribbling circles as fast as you can is the name of the game, and that's not really something I needed to repeat for two games.

7.0 Lasting Appeal
The ability to download new missions is pretty cool, and after beating the game you can get a Manaphy and Riolu. Of course most people probably have those already.

6.7
Passable OVERALL
(out of 10 / not an average)

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Dongorongo Sheikah

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Prof. Layton and the Curious Village UK Review

 

Curiouser and curiouser.

 

 

Imagen Enviada

 

http://ds.ign.com/ar...7/927923p1.html

 

 

Closing Comments

 

Ultimately, it's fair to call Professor Layton and the Curious Village a glorified brain trainer - everything beyond those core puzzles is little more than non-essential gloss. However, it's precisely those extras that make Professor Layton such an compulsively rewarding, refreshing experience. It's a beautifully presented and gently-paced title that, while far from revolutionary, is simply a joy to play. Admittedly, if you hate puzzles, those aesthetic trappings are unlikely to win you over but everyone else is likely to fall for Professor Layton's puzzling purity and effortless charms.

 

 

8.5 Presentation

From charming art design to brilliant audio, it's a beautiful, slick package. Only minor interface quirks irrate.

 

8.0 Graphics

The gorgeously stylised, hand-drawn art style is refreshingly unique. Aside from occassional video sequences, it's a largely static affair though.

 

8.0 Sound

Music fits the European mood of the game, even if it's a litte repetitive. Infrequent voice work is largely excellent although sidekick Luke grates.

 

8.5 Gameplay

Adventure elements are basic but the puzzles are numerous, varied and, most importantly, enjoyable.

 

8.0 Lasting Appeal

Once it's over, it's pretty much over - how long that takes though depends entirely on your mental prowess.

 

8.5

Great OVERALL

(out of 10 / not an average)

 

Que ganas le tengo a este :D:D

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gerudoman Gwyn, Señor de la Ceniza

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Yo al Robocalypse , parece que tiene una mecánica tipo FF XII RW y se ha llevado una notaza .

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juanramonh Vesemir

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Call of Duty: World at War Review

DS's pocket FPS war machine returns in full force.


Imagen Enviada

http://ds.ign.com/ar...9/929557p1.html


Closing Comments

We're sure there are still people out there that scoff at the idea of a DS first-person shooter, and while games like this are never going to be as appealing as sitting down with a group of friends and blowing away dozens of enemies in cinematic HD glory, that isn't what World at War is about. Developer n-Space is - like the good old days of GBA 3D development - taking an unlikely genre on a platform, and pushing it time and time again to see just how far you can take the product. DS FPS games have already come a long way from their humble beginnings (Nintendo's Metroid: First Hunt E3 demo was all about tapping where you wanted to fire. Wait what?), and the end result is quickly becoming something that's truly impressive on the system, and a blast to play.

World at War offers more enemies on screen, a stronger cinematic feel, 26 missions to blast through (which makes its single player offering longer than any other version of the game), a unique challenge mode for 30 more competitive mini-missions, achievements, online linking to an out -of-game COD site, online play for up to four players, lots of in-game events and unique "COD moments" that made the series what it is today, refined control, harder difficulty, and an audio/visual offering that pushes the hardware to the limit. It still has its issues, such as enemies blending into backgrounds, a still somewhat choppy framerate at times, some oddities in the games mini-event controls, and the inherent "been there, done that " feel that comes with the World War II era, and the brown/green/gray color scheme that comes with it, but all in all the experience is a blast to play, and one that raises the bar for DS first-person shooters in more ways than one. Our wishlist for n-Space's inevitable third offering includes more options for control (ADS mode could use a faster look speed), even more in the online department, and quite frankly, whatever else the designers can dream up for extra modes or options. World at War is pushing the limits of what DS can do, and the result is a pretty damn good first-person shooter on DS. What's next, n-Space?


7.0 Presentation
The overall interface could be better, with not a whole lot of emphasis on a stylistic front end, storytelling, or real interface design. In game though, things are cinematic and impressive.

8.5 Graphics
The color scheme is a lot of green/brown (typical WWII color set), but the destructible environments, character animations, gun detail, skyboxes, muzzle flashes, smoke, and effects all look great.

8.5 Sound
This game is packed full of cinematic music, line after line of recorded VO, and an overall audio production that pushes DS in a big way. Some gun sounds (SMG's) could be better.

8.0 Gameplay
Stylus/button control is still inherently accurate, but uncomfortable. Random mini-game bugs hold it back, but there were a lot of fixes made to the game, and the result is a stronger offering.

8.5 Lasting Appeal
This game is packed. 26 missions, achievements, stat tracking (local and online), online multiplayer, and challenge mode. More players and character building online is the next big step.

8.3
Impressive OVERALL
(out of 10 / not an average)

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juanramonh Vesemir

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Ben 10: Alien Force Review

Five years forward, two steps back.


Imagen Enviada

http://ds.ign.com/ar...9/929301p1.html


Closing Comments

So overall the Ben 10: Alien Force video game on DS is a much less satisfactory experience than last year's Protector of Earth. It's unfortunate that the positive progress made in the TV series couldn't be reflected in this latest game adaptation, as the first time Ben 10 game to the DS it was in a robust and solid adventure. But, for whatever reason, most of the best qualities from that first game have been cut out of this sequel, and the places where Alien Force could have naturally advanced -- like making Gwen and Kevin more active participants in the action -- go uncapitalized on as well. If you're a Ben 10 fan, I still recommend last year's product and you should now be able to pick it up for under 20 bucks. But this year's Alien Force effort is much less desirable, and should only be considered by the most dedicated Plumbers-in-training.


6.0 Presentation
A much more basic representation of the Ben 10 show. Protector of Earth got the feel right. This one doesn't quite.

5.5 Graphics
Another step back. Protector of Earth's visuals weren't amazing, but they were more polished and better animated than this.

6.0 Sound
Basic thwacks, thuds and smacks. Background music that is only fair, and doesn't get you into the vibe of the show as much as it should.

5.5 Gameplay
Nearly every gameplay element that made Protector of Earth fun is removed here, and what's left is just an average brawler/platformer.

6.0 Lasting Appeal
Fans of the show will want to keep playing to unlock the stillframe pictures of the show and character bio data. Only five of Ben's forms are playable though.

5.8
Mediocre OVERALL
(out of 10 / not an average)

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juanramonh Vesemir

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Metal Slug 7 Review

SNK's DS-exclusive Slug is fun while it lasts.


Imagen Enviada

http://ds.ign.com/ar...9/929874p1.html


Closing Comments

Metal Slug 7 is a fun game, and when all is said and done, it's not about what's there being broken or unpolished overall, but what was left out entirely. There are odd little animation issues, and I could have used more variation in the level designs and concepts, but what it really comes down to is that Metal Slug 7 is a one-shot arcade effort, single player only, and a few challenges to try and bulk up the game ever-so-slightly. It's fun, but when you're finished blasting through it in an hour or so (which is how long a first trip through Easy or Normal will take most gamers), there's almost nothing left to see. The touch screen isn't implemented well, be it for touch or as a second display screen, there's no real connectivity from user to user via any online, stat sharing, or the obvious multiplayer, and outside of playing through the game with various members of the six-person cast - each having a slight edge over the other with specific skills - there's no real reason to play this game more than a few times through. It's fun, and if you're a Metal Slug fan I'd encourage you to still pick it up, as it's more from the franchise many of us love to a stalker-like degree, but when you put it up against other offerings on the system Metal Slug 7 comes up seriously short. What's here is fun. What's missing, however, is staying power.


6.0 Presentation
Extremely simple. The interface is pretty sloppy and basic, but the animations and style is retained from the arcade games. You're not getting much for your money though.

7.0 Graphics
It has the look of the arcades, but everything is cut in size to fit on the screen, and the result is a few odd graphical glitches and rough sections in sprites, animations, and backgrounds.

7.0 Sound
Same VO, sound effects, and musical style. Standard Metal Slug fare. No more, no less.

8.0 Gameplay
If you're into run and gun gameplay, Metal Slug is at the top of the stack. Just don't expect any innovation in this dual-screen effort.

4.5 Lasting Appeal
You get the main arcade mode, six characters, and challenge mode. No two player, no online, no real drive to play more than a few times through, and then shelf it for later.

7.0
Decent OVERALL
(out of 10 / not an average)

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hellionz Lord Boros

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le han dao fuerte al metal slug

ya lo habia probado...y decir que estoy muy de acuerdo...para jugar con el mini metal slug, prefiero jugar al metal slug 4 en la NeoDS . no me parece ni medio normal que para los años que han pasado, hayan traido una conversion, aun peor que la de GBA

un saludo

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Rikku_sama Tank

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le han dao fuerte al metal slug

 

ya lo habia probado...y decir que estoy muy de acuerdo...para jugar con el mini metal slug, prefiero jugar al metal slug 4 en la NeoDS . no me parece ni medio normal que para los años que han pasado, hayan traido una conversion, aun peor que la de GBA

 

un saludo

 

Tienes toda la razón, yo lo jugué una media hora y nada de evolución con respecto a los anteriores, para eso juego al X 8)~ (aunque la review de la semana de IGN se la han mandando con el Tales of Symphonia: Dawn of the Radiant World, ¿Cómo dejan a un "hater" subjetivo a más no poder escribir la review de un juego tan esperado?...creo que a ese juego es al que le han dado más duro estos últimos días).

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Ike Stalen Torgen Stinger

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Chrono Trigger DS Review

Imagen Enviada

http://ds.ign.com/ob...2/14263600.html

Closing Comments
Theres a reoccurring theme in Chrono Trigger DS, and its an important one for a game this historical. The game is virtually unchanged in its core, having a new script re-write, but retaining the visuals, music, character designs, interface styles, and options of the source material. At the same time, Square Enix also ensures that this is the definitive version of Chrono Trigger out there, as the game comes complete with every option you could ever want for touch vs. button control, two or single screen display, or game pacing and difficulty. Where things should have been left the same, they were. Where fixes or additions could be made, they have. Yes its a $40 game for a title many of us have played until our thumbs were sore, and its unchanged in a lot of ways from what you played back in 1995 or in 2001, but its also just as captivating, imaginative, or well made now as it was then. I could write volumes on this game, but it isnt needed. If youve never played Chrono Trigger before, buy this game. If youre a die-hard fan and want to support one of the greatest games of all time, buy this game. If youre having trouble validating a $40 purchase for what is ultimately the same game, its the wrong choice for you, and your cash is better spent elsewhere. Any way you slice it though, Chrono Trigger is one of the greatest RPGs of all time, and its a game everyone whether on DS, PSX, Super NES, or in the future should play.

8.5 Presentation
Virtually unchanged from its original Super NES design, but still very easy to navigate, tweak for touch or button controls, and make your own. There are a lot of options for this Super NES design.

8.5 Graphics
Beautiful 2D work may feel dated to some more recent gamers, but it still holds up extremely well on DS, and the added animated sequences from FF Chronicles is a nice touch. Unchanged, but impressive.

9.5 Sound
Simply some of the best music youll find. More could have been added to the package, but its still an incredible offering.

9.0 Gameplay
The hybrid turn-based/semi-random design is pretty classical in flow and feel, but it also holds up very well if you dig this type of game. Theres an incredible sense of a do anything world.

8.5 Lasting Appeal
One of the best RPGs of all time, but most players have played it already. Multiplayer is interesting, but not needed, and the added quests flesh out the experience a bit. A port, but impressive.

8.8 Great OVERALL
(out of 10 / not an average)


Intel Integrated Graphics - Pentium 4 CPU 3.00 GHz - 504 MB RAM - HDD 250 GB - JLK 012 Mini-fan

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DarkCoolEdge Genos

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The Wizard of Oz: Beyond the Yellow Brick Road

A Wizard of Oz RPG? It shouldn't exist, but we're glad it does


http://www.youtube.com/watch?v=lX4rEgBzsp8


Análisis completo


Closing Comments

At first glance you might assume that The Wizard of Oz: Beyond the Yellow Brick Road is just a random piece of licensed shovelware. Youd be wrong. XSEED again adds depth to its US publishing repertoire with this surprisingly fun role-playing experience, complete with stylus-only controls that are actually fun, and gameplay thats simple enough for newcomers while still being deep enough for open-minded hardcore players too. The game loses a little while it walks the line between every-gamer and die-hard though, so for every neat mechanic theres also an overwhelming feel of repetitious ease-in throughout the game. The ratio and elemental system are both nice additions, but theyre also a bit shallow. The battle system is fun, but nearly every fight feels similar in strategy and execution. The world is inspired, but then ultimately pretty two dimensional and formulaic. If youre looking for a laid back RPG to sink into, or want a simple game to get younger players into the genre, Oz has you covered; otherwise there are far deeper offerings on the system.


8.0 Presentation
What should feel like a random licensed cop-out is instead a surprisingly fun RPG experience. The characters, world, and feel is all there, and so is the fun.

8.0 Graphics
The games visual style is both very well imagined and executed. Its a bit shallow at times, but Oz is still very much a looker on DS. Nice style, and impressive execution to boot.

8.5 Sound
Ozs score is well produced, and has this odd Dragon Quest meets Oz feel to it. Not particularly original, but well done.

7.5 Gameplay
Since its an odd mix of casual and core, Oz is a bit unreliable. Control is polished, the trackball rocks, but there isnt a huge amount of depth, and battles can get repetitious. Fun, but limited.

7.0 Lasting Appeal
If this is your first RPG, Oz will have more than enough for you to learn and take in. For the core, however, the game tries, but still feels a bit shallow in the end.

8.0
Impressive OVERALL
(out of 10 / not an average)

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DarkCoolEdge Genos

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Pokemon Mystery Dungeon: Explorers of Sky

Generally, new features aren't supposed to make a game worse


http://www.youtube.com/watch?v=F1I2SRqUq0Y


Análisis completo


Closing Comments

I just can't recommend explorers of Sky to anyone that has played the previous games. Hell, I don't recommend it even if you've never played Explorers of Darkness/Time. The game looks like a GBA game, and is chock full of lazy, dated gameplay. ChunSoft is a talented developer, but it'd be nice if it didn't keep making 15-year-old game designs. It feels like the only reason this game has a third version (or a second version for that matter), is because Nintendo knows kids expect it, and will snatch it up. It's a rip off, plain and simple.


4.5 Presentation
Every third-version of Pokemon has made significant improvements... except this one.

5.5 Graphics
The same GBA-esque graphics. Some more animations with the attacks or some decent cutscenes really could have helped.

5.5 Sound
The music is ok, though much of it is very repetitive. Very few sound effects at all, and most sound bad.

5.0 Gameplay
The gameplay is repetitive beyond belief. It's not hard, so there's no strategy. Battles are slow and tedious.

7.5 Lasting Appeal
There are a lot of post story gameplay, and special episodes to complete.

4.9
Poor OVERALL
(out of 10 / not an average)

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DarkCoolEdge Genos

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Mario & Sonic at the Olympic Winter Games

Looking for Olympic competition? Nintendo's handheld is the better of the pair


http://www.youtube.com/watch?v=6VH57E0PFmE


Análisis completo


Closing Comments

Mario & Sonic at the Olympic Winter Games still has a bit of a farmed out feel to it. The game lacks the soul of a first party Nintendo offering, and the re-used assets and key art found in dozens of other games, posters, or box art gives the appearance that this game was somehow built off old standby content and not hand-crafted by the companies that brought you these fine mascots in the first place. Its fun to see Mario team up with Sonic, even if the story in Adventure Tours mode doesnt make a whole lot of sense, and the evens while still hit or miss offer far more compelling gameplay mechanics and a whole lot more depth. Both the DS and Wii versions of this franchise are going to sell like hot cakes every time a new Olympic season rolls around, but at least players will have a reason to keep coming back to the DS game long after the waggle-fest on Wii wears thin.


7.0 Presentation
The game still has a very shopped out feel to it, but at least its filled with more inspired content on the gameplay side.

7.0 Graphics
The 3D does a nice job of pushing the hardware, but so much of the art design is rehashed assets. Was this game made by the companies behind Mario and Sonic or not?

7.0 Sound
Theres some decent voiceover work, but many of the sound bites wear thin fast; especially in Adventure Tours mode. Basic tunes, but well produced just the same.

8.0 Gameplay
While there are some toss-away events, many of the games within Mario & Sonic DS are worth a go. If not for the curling, at least try out the Excitebike-inspired cross country skiing.

7.5 Lasting Appeal
The single player mode is decent, but its also extremely simple. The events will last you a few good hours though, as will Wi-Fi leaderboards, ghost data, and local wireless.

7.5
Good OVERALL
(out of 10 / not an average)

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DarkCoolEdge Genos

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Space Invaders Extreme 2

Déjà vu


http://www.youtube.com/watch?v=D0w9AW9T3PA


Análisis completo


Closing Comments

If you've already played the heck out of Space Invaders Extreme, this sequel is hard to recommend. The changes are all minor, making it feel like more of the same. But if you missed it the first time around, by all means pick this up (and import the spinner controller, if you can find it). This is still a brilliant, addictive shooter that will keep you coming back, aiming for that high score.


8.0 Presentation
Plenty of nice features, but nothing new to see here.

8.5 Graphics
A dazzling blend of retro visuals with modern effects. This is still a very pretty game.

8.5 Sound
Build your own techno soundtrack by creating sound effects with exploded aliens.

8.0 Gameplay
Still fun, still addictive, but hardly anything new was added, making this hard to recommend to gamers who already own the first one.

8.0 Lasting Appeal
You'll be gunning for that high score for a while. Online multiplayer and scoreboards extend the experience.

8.0
Impressive OVERALL
(out of 10 / not an average)

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