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DarkCoolEdge

[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes

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juanramonh Geralt de Rivia

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Mazes of Fate DS Review

Fate was not kind to this game.


Imagen Enviada

http://ds.ign.com/ar...8/918408p1.html


Closing Comments

If you can find the GBA version of Mazes of Fate, it might be worth a snag. If you're into old school first-person dungeon exploring, and dont mind a heavy difficulty, then it can be enjoyable. That being said, dont even think about picking up the DS version. The remade dungeons are hideous and the enemies lost the ability to even perform their basic duty of attacking the player. I don't understand how the developers didnt realize they butchered their own game and completely ruined it.


6.0 Presentation
There are some nice characters and a really interesting story, but unfortunately players don't get to hear much of it.

4.5 Graphics
If you can't make even decent 3D characters and environment, don't convert your game to 3D

4.5 Sound
Repetitive, boring, and unimpressive in every way. There are a couple nice songs, but most of them are pretty bland.

3.5 Gameplay
A game that used to be engrossing and challenging is made ridiculousy easy and boring due to broken AI.

5.0 Lasting Appeal
It's still a long game, but it won;t take near as long since players don't have to be careful or strategic at all.

4.0
Poor OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Animal Paradise Review

How one enterprising photographer established his career with a single lens.


Imagen Enviada

http://ds.ign.com/ar...7/917316p1.html


Closing Comments

Animal Paradise is cute and cuddly, and its animal stars are most certainly adorable. But there's very little gameplay to be found here -- the package is more of a glorified image gallery for the Hana Deka brand. There's a real potential with this concept, and the star power of photographer Yoneo Morita, but the perfectly obvious picture-taking mechanic that could have really sold the game is nowhere to be found. That makes this Paradise much less of an appealing destination to discover, and one that no DS owner should feel bad about skipping over.

Interestingly, a sequel to this design is already planned for release next year. So let's hope Animal Paradise 2 capitalizes on some of the lost potential from this first installment and fleshes the whole thing out with some more actual gameplay -- the cute animals are a starting point, but they're not worthwhile just by themselves.


7.0 Presentation
The variety of different animals is admirable, as many other virtual pet titles focus on just cats, or just dogs. Paradise has those, and birds, rabbits and hamsters as well.

7.0 Graphics
Animal Paradise is a mixed bag in its visuals. It doesn't look bad, it's just a jumble -- there are real-world photos, 3D animal models and 2D anime characters all thrown in together.

5.0 Sound
Average sound and the expected audio cues, from barking dogs to purring kittens.

4.0 Gameplay
A poor design that misses out on the obvious potential for picture-taking gameplay. What you get instead is repetitive, old virtual pet mini-games.

5.5 Lasting Appeal
With over 300 Hana Deka photos to unlock and view, some gamers may spend several hours scrubbing away at their touch screens to earn them all. Most won't, though, and will get bored quickly.

5.0
Meh OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Unsolved Crimes Review

The graphics are the real crime here.


Imagen Enviada

http://ds.ign.com/ar...9/919991p1.html


Closing Comments

Unsolved Crimes is a solid graphic adventure with some unfortunate blemishes. The audience for these slow-paced games is already limited, and the dated visuals here may keep even more away. But I like the variety of game mechanics and found the cases to be genuinely engrossing. It makes good use of the DS touch screen and even has some nice sound design for ambient effect. The developers could have added more style and polish, but if you're just looking for a decent adventure game this should do the trick.


6.0 Presentation
Kind of looks like they dug up a game from 1992. At least the touch controls have been put to good use.

5.0 Graphics
You know what's important for a graphic adventure? Graphics. You should probably get some of those.

7.5 Sound
Funky tunes riff on 70s cop show stereotypes and some nice ambient noises set the scenes.

7.5 Gameplay
Solid adventure gameplay with a refreshing amount of variety. Players explore crime scenes, jot down notes, and solve mini-puzzles.

7.0 Lasting Appeal
It should take you several hours to solve all eight crimes, but there's nothing to keep you playing after that.

6.9
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Rain Drops Review

Avoid these droppings.


Imagen Enviada

http://ds.ign.com/ar...0/920061p1.html


Closing Comments

Rain Drops, from UFO Casual, seems to think casual gamers will play any match-three game put in front of them. But no matter how intense your enthusiasm for games is, we all want something fun and addictive to play. Rain Drops is neither. It never gives the player a reason to keep playing, and the typos even get in the way of progress. There are too many other good DS games in this genre to recommend this one. Trudging out into this rain will just wear you down.


5.5 Presentation
These Drops are cute, but they suffer from sloppy presentation and typos.

6.0 Graphics
Functional but generic. Some variety in the backgrounds would have been nice.

5.5 Sound
Cheesy midi pianos loop endlessly. I suppose it suits the gameplay.

5.0 Gameplay
A match-three variation that fails to get its hooks in the player. Play one round and you'll have discovered all that Rain Drops has to offer.

5.0 Lasting Appeal
Thirty seconds is about all it will take until you're ready to come in from the Rain.

5.0
Meh OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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LEGO Batman Review

We've seen this before, but we don't care: it's still great.


Imagen Enviada

http://ds.ign.com/ar...0/920656p1.html


Closing Comments

I called out Travelers Tales in my review of LEGO Indiana Jones saying that the LEGO idea might be overstaying its welcome unless it's changed significantly for future games. Fortunately for LEGO Batman, the style still has a lot to like. Even though it's very close to the same game in a different skin, LEGO Batman is still a lot of fun to play, with a lot of places to explore and a lot of extras to uncover. I will say that LEGO Batman taps the well dry for this game design and style Travelers Tales will have to do something different for the next franchise because we can't just keep playing the same game over and over again.


7.5 Presentation
The game lacks the "I recognize this scenario!" element that the previous LEGO games have, but there's no mistaking this is a true Batman experience.

8.0 Graphics
Once again, the impressive TT Fusion LEGO engine is put to use. This game has bigger environments than the previous LEGO titles, and it looks sleeker too.

8.0 Sound
Danny Elfman's score from the first movie's played throughout the game. Solid stuff, even if the tracks aren't played in the same context as the film.

8.0 Gameplay
It all feels familiar because it's been done in previous LEGO games. The action's been tightened up in Batman with cooler level designs.

9.0 Lasting Appeal
An absolutely mammoth action game with hours of gameplay and dozens of unlockables.

8.0
Impressive OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Dinosaur King Review

Great for fans of the show, but won't satisfy the rest.


Imagen Enviada

http://ds.ign.com/ar...0/920681p1.html


Closing Comments

In the end, Dinosaur King isn't going to blow the socks off of anybody who isn't already interested in the TV show, but it is a surprisingly strong victory for those that do watch it. The online works well, the battle mechanic can be fun, though very simple, the excavation mini-game is a nice touch to character collecting, the 3D work in the game is uncharacteristically strong in relation to the rest of the package, and there's a boatload of information for each dinosaur in the game. The RPG elements aren't really there, and the battles (against AI, anyways) always boils down to just reading the clue you get, and then reacting with the right rock/paper/scissors attack, but the game does get a little more crafty as the experience goes on. As a interesting little technical package, Dinosaur King does a few things very well. As an actual RPG though, it falls short. NPC characters in towns walk in place rather than actually patrolling streets, by extension the game has a very lifeless overworld, the graphics while out of battle need word, the interface is extremely basic, and the writing isn't there at all. The fan service (both of the show, and of dinosaurs in general; who doesn't love them?) is there, so for some that'll be enough. For others, pay no mind, but be sure to shove it in the hand of any game store youngling you see about to pick up a mess of a kids title. This one will have a lot more for him to waste his time on than most of the other TV show-turned-game offerings out there.


6.5 Presentation
The overworld is extremely basic and lifeless, the interface is touch-supported, but still a bit amateurish, though the amount of content behind the show and dinosaurs is impressive.

7.0 Graphics
A total grab-bag. Overworld visuals are totally plain, while the 3D used for the game's beasts is awesome. Animations in battles are great, but the RPG elements need work.

5.5 Sound
Totally bland and generic as far as the musical score goes. Dinosaur roars were a must, and are included.

6.5 Gameplay
The Vs. element is fun, though even then it still resorts to what the game's main story faults in; it's still just rock/paper/scissors. Battles can be fun, but lack strategy.

7.0 Lasting Appeal
There's a surprisingly large amount of content here. Online battle, trading, excavation mini-games, lots of character building, and way too much info on each of the dinosaurs in the game. Not bad.

6.6
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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My SAT Coach Review

It passes.


Imagen Enviada

http://ds.ign.com/ar...0/920696p1.html


Closing Comments

Look, if you need a study guide for the SAT (which is recommended by the College Board), then My SAT Coach seems like a fairly standard one, just in DS form. At $30, it costs about as much as getting a practice book, though many schools offer free or discounted books for students, so in reality it's more expensive. If your school offers an SAT prep course, I would definitely recommend that over this title, but if you didn't plan on studying at all, then My SAT Coach is probably better than nothing.


7.0 Presentation
Simple, plain, easy to follow.

5.0 Graphics
None really to speak of. There's some soft colors in the background, but most of the game is black and white text.

4.5 Sound
There's some inoffensive, but boring, music playing during the tests, but I turned it off. I wouldn't want that playing during the real SAT either.

6.5 Gameplay
It's a series of tests designed to get you better at taking the SAT, and only that.

3.0 Lasting Appeal
You're only going to play this until you take the SAT, and then it's pretty much worthless.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Pipe Mania Review

Razorworks helps us channel our inner plumber. We'll stick to writing about games, thanks.


Imagen Enviada

http://ds.ign.com/ar...0/920803p1.html


Closing Comments

Pipe Mania tries, with limited success, to introduce a bit more to the familiar gameplay you've likely played before. That you can still get your fix on that -- and for free -- online means there's not a whole lot of incentive to get involved here. The additions to things really only tend to muck it up most of the time, though, and while the game is fun, the addition of a limited story, characters and added complications really just makes it all, well, more complicated, which is the opposite of why most people would pick up a game like this in the first place.


7.0 Presentation
Attempts at a storyline are quaint, and the rippling water effect on the menus adds some basic snazziness, but it's nothing mind-blowing.

7.0 Graphics
It's a game about connecting lengths of pipe/track/what have you, so it's obviously not going to be a graphical powerhouse, but some stuff, like when the Flooze leaks out, looks fairly nice.

6.0 Sound
Plucky music and minimal sound effects get the job done, but certainly don't wow.

6.5 Gameplay
All the basic stuff you're looking for in a Pipe Dream clone is here, but it's muddled with too much extraneous... stuff.

7.5 Lasting Appeal
There's actually quite a bit to unlock, both in finding/earning treasures and then exploring the mini-games and such that they unlock in the Treasure Room. Nice amount of depth here, really.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Smart Boy's Toys Club Review

An encouraging follow-up to last year's Gameroom, this pre-school level compilation could be a great option for the youngest gamers in your life.


Imagen Enviada

http://ds.ign.com/ar...0/920077p1.html


Closing Comments

UFO Interactive is right on track with its strategy of reaching out to the youngest set of DS gamers, and the Smart Kids line of products has proven so far to be a series that's well worth the notice of parents, grandparents, uncles and aunts looking for appropriate presents for their littlest players. Smart Boy's Toys Club is a step up from last year's Gameroom, offering more mini-games and a bit more complexity, but at the same budget price. It's not a perfect package, as occasional issues like the poor recognition in the Connect the Dots game show that there are still ways to improve on this compilation concept. But, overall, any little fellow who gets his hands on this game should have a blast, and end up a little Smarter because of it.


7.5 Presentation
Multiple players can keep profiles this time around, and some games (like Race Car) will save your high score.

7.5 Graphics
Large, bright visuals make every interactive element easy for little eyes to recognize.

7.0 Sound
Public domain classical music is still the order of the day, but Toys Club improves over Gameroom by removing any out-of-place sound effect issues.

7.0 Gameplay
A compilation of pre-school focused mini-game designs intended for the youngest set of DS players. These games are a bit more complex than last year's.

8.0 Lasting Appeal
The total number of mini-games has gone from 12 up to 18 this time around, meaning little guys will likely spend even more time enjoying everything the Toys Club has to offer.

7.5
Good OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Smart Girl's Party Game Review

As with the Boy's Toys Club version, this pre-school level game compilation could be a great option for the littlest ladies in your life.


Imagen Enviada

http://ds.ign.com/ar...0/920078p1.html


Closing Comments

UFO Interactive is right on track with its strategy of reaching out to the youngest set of DS gamers, and the Smart Kids line of products has proven so far to be a series that's well worth the notice of parents, grandparents, uncles and aunts looking for appropriate presents for their littlest players. Smart Girl's Party Game is a step up from last year's Playhouse, offering more mini-games and a bit more complexity, but at the same budget price. It's not a perfect package, as occasional issues like the controls in Ring Toss and arbitrary nature of Rock Paper Scissors show that there are still ways to improve on this compilation concept. But, overall, any little lady who gets her hands on this game should have a blast, and end up a little Smarter because of it.


7.5 Presentation
Multiple players can keep profiles this time around, and girls can choose from three different pets to bring along with them into each game.

7.5 Graphics
Large, bright visuals make every interactive element easy for little eyes to recognize.

7.0 Sound
Public domain classical music is still the order of the day, but Party Game improves over Playhouse by removing any out-of-place sound effect issues.

7.0 Gameplay
A compilation of pre-school focused mini-game designs intended for the youngest set of DS players. These games are a bit more complex than last year's.

8.0 Lasting Appeal
The total number of mini-games has gone from 12 up to 18 this time around, meaning little ladies will likely spend even more time enjoying everything the Party Game has to offer.

7.5
Good OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Dropcast Review

Cast it aside.


Imagen Enviada

http://ds.ign.com/ar...1/921677p1.html


Closing Comments

I appreciate the attempt to inject more strategy into the Super Collapse formula, and Dropcast definitely has a cool art style. The pieces don't come together, though, and it ends up feeling like a rush job with poor translation and cheap AI. Instead of empowering the player and letting us get the hang of the mechanics, the game starts kicking your ass from the beginning. Even when you do win a match you don't get a sense of satisfaction because it feels like a fluke. Playing against a human opponent is slightly more tolerable, but the wonky spell mechanics still keep Dropcast from satisfying.


8.0 Presentation
Cool art design, two unique single-player games, and single-cart download play.

7.0 Graphics
Spells and combos could use a little more pizazz.

7.0 Sound
Quirky tunes set the tone for this twisted children's tale.

5.0 Gameplay
Kudos for trying something new with Super Collapse, but the AI is cheap and the mechanics unbalanced.

6.0 Lasting Appeal
The single-player games will frustrate you quickly, but multiplayer is a bit more tolerable.

5.9
Mediocre OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Legend of Kage 2 Review

Taito's old-school arcade game returns in a very old-school update.


Imagen Enviada

http://ds.ign.com/ar...1/921827p1.html


Closing Comments

For the most part Legend of Kage 2 has its charms, but it just feels a little too much like an awkward throwback. While it's nice, for better or for worse, to see games embrace a game with a look and feel of a classic SNES game, these types of games still need to focus on tight gameplay. And that's where Taito's revival hurts the most: it doesn't look great or sound great, but ultimately Legend of Kage 2 doesn't play that hot either. It's good for a quick romp but it's certainly nothing special.


5.5 Presentation
Kind of cool old-school throwback, but Taito goes a little overboard trying to turn the little known Kage into Tecmo's Ryu Hayabusa -- poor cutscene-to-gameplay balance.

5.5 Graphics
We love us some pixel art and paralax scrolling, but these gameplay visuals wouldn't have been considered "great" back on the SNES.

5.5 Sound
The music is all over the place. At times it's as good as a Castlevania game, others it sounds like generic SNES platformer tunes that are not befitting a ninja.

6.0 Gameplay
The game controls a little sloppily and it's pretty repetitive since, apart from your character's enhanced moves, nothing really changes from start to finish.

5.0 Lasting Appeal
Start to finish the game's a day plow-through at best. Not sure if unlocking art is encouragement enough for multiple plays through.

5.8
Mediocre OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Castlevania: Order of Ecclesia Review

The morning sun has vanquished the horrible night.


Imagen Enviada

http://ds.ign.com/ar...1/921933p1.html


Closing Comments

This is the part of the review where we'd normally make our final call to arms, or throw some quotes up for readers to highlight for years to come, but I'm not going to do it. I can't say this is a better game than Dawn of Sorrow, because, truthfully, I'm not sure that it is. Order of Ecclesia is a stronger effort than Portrait of Ruin, and for those that can go into it with the understanding that it's a much harder, less focused (at least for the first half of the game), but still amazingly entertaining Castlevania product, it's a must-buy. The animation is better than ever, the music is top notch and some of the best we've heard on DS, the new style works wonderfully, the Glyph system and two-handed, magic-based combat works like a dream, and there's more motivation in Shanoa's story than most Castlevania titles. That said, it still isn't a hugely story-focused game, the title gets off to an odd foot with small areas that can be completed 100% in their first pass, there's a distinct lack of in-level props or "ideas" that keep the product going until the second half, and very little exploration that would hook new gamers to the Castlevania series if they aren't already veterans. Once you push through to the second half -- or just trust this review when it says it's all worth it in the end -- there are many unforgettable moments and impressive boss battles to be had, but this is a Castlevania that breaks the convention, and maybe goes a bit too far down that road from time to time. Is it an amazing game? Absolutely. Stronger than Portrait of Ruin, Circle of the Moon, and Harmony of Dissonance? Is this reviewer's opinion, yes. The best on DS, or top in the series? I just don't think so.


8.5 Presentation
The writing is pretty strong, the style is a huge turn for the better, and above all else it's classic Symphony of the Night source material at its best.

9.5 Graphics
If there's better 2D art on DS, it hasn't come around yet. Amazing pixel work, impressive animations, hordes of new enemies, and a crammed package filled with new effects and hardware trickery.

9.5 Sound
Beautiful music, lots of VO, and some great sound effects make this a serious audio showcase on DS. Japanese tracks are included, as is a "surround" headphone mode. More VO for story is needed.

9.0 Gameplay
The new "magic to attack" system is great, and adds strategy. The game is much harder as well, with some impressive bosses and difficult enemies. The pace is a bit off though.

9.0 Lasting Appeal
The first half can be a bit odd, but the reward is an amazing back half. Boss Rush seems to be single-player only though, and the added bonus mode isn't as entertaining as some previous efforts.

9.0
Outstanding OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Spider-Man: Web of Shadows Review

The sixth Spider-Man game on DS brings back the quality webslinging.


http://ds.ign.com/do...2040345445.html

http://ds.ign.com/ar...2/922817p1.html


Closing Comments

Once again, DS owners prevail. Console owners have to deal with a sloppy 3D experience, but on the handheld we get ourselves a tight and satisfying experience that has nothing to do with the Xbox 360, PlayStation 3, or Wii games of the same name. Even after five Spider-Man games on the platform, the developers of Web of Shadow manage to give us a fresh take on the franchise and pull off a great job making it.


7.5 Presentation
Decent storytelling with some cool scripted events. You'll experience a couple of odd empty bits, but for the most part this is a cool Spidey adventure.

8.0 Graphics
Smooth, detailed 3D environments for this side-scrolling Metroid-like adventure. It's a little dark for classic DS owners, but you should have upgraded by now.

7.5 Sound
Music is kept low key and the dialogue is admittedly a little cheesy. But there are some funny bits to a few of Spider-Man's one-liners.

8.0 Gameplay
Really fun action game with lots of Metroid and Castlevania-like elements and great attention to combat abilities.

6.5 Lasting Appeal
It's a weekend romp with little encouragement to play through it again -- unless you're looking for good candidate for a speedrun challenge.

8.0
Impressive OVERALL
(out of 10 / not an average)

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gerudoman Pontífice Sulyvahn

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Vaya notaza el Castlevania , por lo visto es un juego de sobresaliante alto . Por cierto , ¿ que ha sido de DarkCoolEdge ? ¿ Ya no postea por aquí ?

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