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DarkCoolEdge

[Post Oficial] Reviews y Previews de IGN: Hoy: Might & Magic Clash of Heroes

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juanramonh Geralt de Rivia

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Ducati Moto Review

How do we go faster?


Imagen Enviada

http://ds.ign.com/ar...2/912542p1.html


Closing Comments

Ducati Moto is not a bad game, it's just not a very good game. It's a very easy motorcycle racer that suffers from a lackluster presentation. The tracks are nice, but require too much playtime to experience them. The controls are easy to pickup, but there's no real options for experienced racers. We've definitely seen far worse, and far more difficult bike games on the DS though, so if $20 is something you dont mind losing, Ducati Moto isn't a complete wreck.


5.0 Presentation
The racers are generic stereotypes, and the tracks are split up by locale, making the a little tedious.

7.5 Graphics
The tracks are well done and the animation is decent enough, though feels a little slow.

5.5 Sound
Very generic music, and a few decent sound effects.

6.5 Gameplay
The racing is fine, but is far to easy and with no ability to make it harder. Decent amount of racing options.

6.0 Lasting Appeal
A decent amount of tracks and races, but the ease of the game makes it a quick play.

6.0
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Air Traffic Chaos Review

Holding the lives of hundreds of people in your hands is a surprisingly low stress job.


Imagen Enviada

http://ds.ign.com/ar...2/912742p1.html


Closing Comments

Air Traffic Chaos is a nice little game for that budding ATC in your family, but it doesn't really get off the ground for most of us. With only a few "stages" of each flight (taxi, takeoff, landing), the game never really changes after the first level. It throws more planes at you to juggle and increases the pace, but after the first level you've seen everything the game has to offer. I don't want to be too hard on it, though -- it's presented well and has a nice visual style. It includes rumble pak support and has a built-in encyclopedia to teach players common ATC terms. Some of my criticisms, like the waiting around for planes to get in position, are actually positives for younger players. As kids games go, you could certainly do much worse.


8.5 Presentation
All of your flight information is layed out very clearly on the touch screen. The cute anime girls are unnecessary but definitely welcome. Rumble Pak support is a nice touch.

8.0 Graphics
Even though everything is tiny it's easy to discern what it all is and where it's going.

7.5 Sound
Pleasant tunes and the expected takeoff/landing sound effects.

7.0 Gameplay
It's a cool premise, but the multitasking game mechanics turn out to be kind of shallow.

6.0 Lasting Appeal
15 single-player missions, but the gameplay doesn't change after the first level.

6.9
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Bratz Ponyz 2 Review

The humans-turned-horses return for more fashion-focused fun.


Imagen Enviada

http://ds.ign.com/ar...2/912370p1.html


Closing Comments

Bratz Ponyz 2 isn't a sequel of significant departure -- it's firmly rooted in the design of the original game. But while it doesn't do anything drastically different or make any real leaps over and above the first Bratz Ponyz adventure, it does address many of the concerns expressed about the original and alleviates many of them. Getting from place to place is easier with the improved navigation icons. There are more mini-games to experience, extending the appeal of playing. And there is an all-new set of four fresh Ponyz characters for young girls to play as and dress up. While the overall adventure does still fall short of offering real depth -- it's still a rinse-and-repeat process of playing mini-games, getting items, then playing mini-games again -- Bratz Ponyz 2 has taken strides in the right direction.


7.5 Presentation
Subtle improvements to the interface, map screen and navigation icons help you feel a little less lost this time around.

7.5 Graphics
The same vibrant 2D sprite art as seen in the first Bratz Ponyz. Some improvements here and there, but only minor ones.

7.0 Sound
Again, on par with the first game. Though the addition of Music mini-games and individual themes for each character is a nice new touch.

6.5 Gameplay
Here's where the Ponyz design is most improved -- there are more mini-games now, and each one feels more substantial than before.

6.5 Lasting Appeal
The adventuring aspects still play second fiddle to the mini-games, and repetitiveness is still a factor. But the improvements to the games also increase the lasting appeal.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Sonic Chronicles: The Dark Brotherhood Review

Can the Sonic franchise make a splash in the world of portable RPGs?


Imagen Enviada

http://ds.ign.com/ar...3/913197p1.html


Closing Comments

Sonic Chronicles isn't a bad game overall, but it does suffer from a list of things that keep it from being a title we can recommend to just anyone. The character balancing is strong, the game is simply beautiful, and there's more effort put into the front end and general flow of the game than most DS titles out there. On the gameplay front though, players will need to suffer through tedious point-to-point fetch quests with very little story to push the experience, and a battle system that gets too repetitive far too fast. Random balance issues make the fights a bit awkward, while the framerate and camera follow issues mix with some odd collision in the overworld and broken flow that requires you to talk to NPC's to solve a puzzle that's sitting right in front of the team. The dialogue doesn't push the story at all, and it just takes too long for the story to get moving, having you repeat areas long after they wear out their welcome, and do fetch quest after fetch quest just to lengthen the experience. There's fun to be had, and the game does pick up after the first few hours, but we'd be surprised to see many DS gamers get behind Dark Brotherhood while there are so many superior role-playing games on the platform. There's a good design in here somewhere; it's just lost in the shuffle of it all.


7.0 Presentation
The game is visually impressive, touch control works for interface selections, each character feels unique, and the way the story is told works. It just isn't a strong story, and moves way too slow.

8.5 Graphics
There are some great visuals in this game, including everything from environment design to animation, 3D modeling and short little comic-style cut scenes. Very nice.

6.0 Sound
There's no VO for the characters (be it good or bad), sound effects sound way too compressed, and many glitch out or cut off abruptly. Some of the music is well done though.

6.0 Gameplay
Too clunky to be an entry-level RPG, and too simple to attract the hardcore. Fetch quests, repeating areas, and an uninspired battle system are just a few issues. The characters are fun to level and

6.0 Lasting Appeal
The fun factor will wear thin long before you finish the game. If you push through it though, there's Wi-Fi sharing and a 20+ hour quest to keep you going.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Rhapsody: A Musical Adventure Review

The song remains the same.


Imagen Enviada

http://ds.ign.com/ar...3/913639p1.html


Closing Comments

Rhapsody might be a good choice for the budding RPG player, but it's too easy and too old fashioned for most of us. Random battles are an archaic mechanic that should be abolished from games forever. Of course, this is a port of an older game so the random battles might be overlooked by fans of the original or old school RPG fans in general. It's a pretty DS game but the formula is stale. I think the developers missed a good opportunity by not injecting music into the gameplay. A boy-obsessed teenager singing cheesy love songs doesn't quite make for a Musical Adventure in my book. Still, Rhapsody's humor and personality do have their charms.


9.0 Presentation
Lots of humor and personality. A new playable character, scenario, and in-game event should entice fans of the original to play again. The top screen map and ability to save anywhere are great.

8.0 Graphics
It's definitely got an old school Secret of Mana-type look, but it's easy on the eyes. Lush, detailed environments and well-animated sprites.

5.5 Sound
Even though this is a "Musical Adventure" the soundtrack isn't very memorable and the love song interludes are generic and cheesy. Battles could use more sound effects.

5.5 Gameplay
An archaic design. You've been fighting these random battles and walking around these towns talking to NPCs for two decades, now. Rhapsody is also a little too easy.

7.0 Lasting Appeal
A bonus scenario that is unlocked after you beat the game and a monster/doll encyclopedia help to extend the life of this fairly short RPG.

6.6
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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The Price is Right Review

There's nothing right about this.


Imagen Enviada

http://ds.ign.com/ar...3/913726p1.html


Closing Comments

The Price is Right is a fun show because it's high energy, and the host is (or used to be) charming and friendly. Plus, instead of answering boring questions, you get to actually play games. As a video game, the excitement is completely gone, replaced by a show with no host, starring hideous contestants, a rule system that is arbitrary, and with seemingly rigged AI. This is the kind of game you would show to a huge Price is Right fan and they would go, "Oh yeah, that's Plinko. No thanks, I dont want to play." And to think I made a custom "IGN <3 Bob" shirt for nothing.


3.0 Presentation
No Bob, no Drew, and absolutely no charm.

4.5 Graphics
The wheel is the only thing that looks decent, and everything else is so ugly my eyes hurt.

5.5 Sound
The sound effects are okay, but there just isn't enough voice work where there should be.

3.5 Gameplay
Over a dozen The Price is Right games, but they all peform poorly, and the game doesn't even follow the rules of the game show.

5.0 Lasting Appeal
Items in the game repeat after not too long, and once that happens the challenge is gone.

3.5
Bad OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Carnival Games Review

A surprisingly not terrible kid-friendly casual experience.


Imagen Enviada

http://ds.ign.com/ar...3/913981p1.html


Closing Comments

To be honest, I wasn't expecting to get much out of Carnival Games on the Nintendo DS, so my lowered expectations probably helped lift my enjoyment of the product. The product doesn't quite hit the target in a lot of places, but it's pretty clear that the developer put a bit more effort into its game than some other developers put into their own "cash-in casual" titles.


7.5 Presentation
Surprisingly robust experience that lifts its overworld from Animal Crossing and a lot of its design ideas from other games, but at least the developer put the effort into tying it all together.

6.0 Graphics
Somewhat grainy and blocky overworld graphics and most of the games are ugly sprite designs. And the graphic designer can't seem to decide on a styleguide for the Barker character.

7.5 Sound
Carnival Games is surprisingly chatty for a Nintendo DS game. Lots of voice work to egg the player on.

6.5 Gameplay
Many okay, some bad mini-games. There aren't any truly impressive creations here, but there's a good variety to keep the player's interest.

5.0 Lasting Appeal
A few hours is all it takes to unlock it all. Shame there's no multiplayer to keep things going.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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SimCity Creator Review

The long-running franchise just can't find its footing on current Nintendo systems.


Imagen Enviada

http://ds.ign.com/ar...5/915303p1.html


Closing Comments

Electronic Arts just can't find its footing with these current SimCity games. Last year's SimCity DS and now both the Wii and DS versions of Creator have been disappointing. They get the basic gameplay right then muck it up with poorly-implemented controls. This DS version is a pretty big departure from most SimCity efforts. Switching things up isn't necessarily a bad thing, but a game with "Creator" in its title should make the player feel more like a God than a clumsy urban planner taking vague orders from a cartoon boss.


5.0 Presentation
Unresponsive touch screen controls, clashing art designs, and save times that drag on and on.

6.5 Graphics
Some nice detail on buildings but the Sims and environmental things like the ocean are poorly animated.

7.0 Sound
Decent ambient tunes suitable for each time period.

6.0 Gameplay
An interesting take on SimCity, but it's been simplified a bit too much and you have to wrestle with the clunky controls.

6.0 Lasting Appeal
By their nature SimCity games usually have a lot of replay value, but Creator doesn't provide enough incentive to keep the player going.

6.0
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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The Sims 2: Apartment Pets Review

This apartment reeks.


Imagen Enviada

http://ds.ign.com/ar...6/916324p1.html

Closing Comments

The Sims 2: Apartment Pets' charm wears off very quickly. There are plenty of other pet vet/pet spa games on the DS, and "The Sims" thing was what this title had going for it. Unfortunately all Sims related elements are so toned down that they may as well not be in there. The game is embarrassingly shallow for something that has "The Sims" in the title.


4.0 Presentation
Is this supposed to be a Sims game? All my Sim can do is eat, sleep, and poo.

5.5 Graphics
The pets are cute, and animate okay, though there are clipping problems with nearly every item they interact with.

4.5 Sound
The ambient noise is grating and repetitive. Hope you like the constant honking of car horns.

5.5 Gameplay
Yay I'm brushing and washing a kitty! That was fun for a bit. Okay I'm over it, what else is there to do? Oh, nothing. Just keep brushing cats until you go insane.

4.0 Lasting Appeal
As soon as they took my dog (that I bought a cute hat and novelty sunglasses for) away, I was ready to give this game up for adoption too.

4.5
Poor OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Pop Cutie! Street Fashion Simulation Review

That's QT!


Imagen Enviada

http://ds.ign.com/ar...5/915941p1.html


Closing Comments

Pop Cutie isn't a perfect product, as a bit more polish in its play control and a less frantic overall pace could have potentially helped it to be even more appealing. But both of those negative issues come about as a result of the game's greatest positive aspect, which is its undeniably charming level of quirkiness. The ridiculous characters, intentionally nonsensical gameplay and crazy clothing combinations available in Pop Cutie all come together to create one of the most unique new products being introduced to the DS library for this year's holiday season, and Moms and Dads shopping for the young girl gamers in their life would do well to choose this game as a gift over some of the same old rehashes being put out by other fashion-focused franchises on Nintendo's handheld. Give Pop Cutie a look, and maybe you'll find out just why in the world a grown man would choose to wear a set of rabbit ears around on his head.


8.0 Presentation
That's QT! made waves in the import scene for its charming quirkiness. And now, translated as Pop Cutie, it luckily hasn't lost that oddball charm.

8.0 Graphics
Strict 2D sprites populate Pop Cutie, but what's impressive is how every single little minor change in any character's clothing is instantly represented on their model.

8.0 Sound
A game design focused on a visual concept like fashion and clothing could get away with average sound. Pop Cutie impresses, though, with its deep and varied soundtrack.

7.0 Gameplay
You won't know what's going on, and you'll have a lot of fun as a result. The play control is a little rough, though, and the pace can be hard to keep up with.

7.0 Lasting Appeal
There are thousands of different possible outfit combinations, meaning Pop Cutie will last a long time. There's no way to specify exactly what you want to design, though.

7.5
Good OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Spectrobes: Beyond the Portals Review

Jupiter improves their design to make a worthy opponent to Pokemon.


Imagen Enviada

http://ds.ign.com/ar...7/917211p1.html


Closing Comments

Spectrobes: Beyond the Portals does a lot of things right. It's got an interesting premise, some solid characters, and a unique gameplay mechanic. The game looks great for the DS, and controls well, save for some occasionally wonky camera issues. I really dig (I love puns, shut up) the fossil excavation. I wish the game was longer, or perhaps made it harder to acquire the Spectrobes, so that I would have more to do after the story ends beside battle other people. The series has improved significantly from the first game, and if Jupiter keeps this up I can see Spectrobes becoming an awesome series.


8.0 Presentation
Saving the universe is a pretty standard plot, but it's told well. The villains are the most interesting characters in the game.

8.5 Graphics
The 3D environments look great in the game, and every character moves fluidly. The camera tends to get a little stuck at points.

7.0 Sound
It's not bad, but there's nothing really memorable about the music, which is a shame for a solid RPG series, especially considering Jupiter's previous RPG had awesome music.

8.0 Gameplay
Digging for fossils is a fun and interesting way to use the touch screen. The battles are simple, but fast paced and there's a lot of variety with the Spectrobes.

7.5 Lasting Appeal
The story is a solid length, but by the time you're finished with it you've done most of everything else too. There are plenty of multiplayer features both local and online.

8.0
Impressive OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Shaun the Sheep Review

If a man has a hundred sheep and one of them gets lost, what will he do?


Imagen Enviada

http://ds.ign.com/ar...7/917018p1.html


Closing Comments

Shaun the Sheep is a fun little point-and-click adventure while it lasts, and it represents its source material well -- fans of the cartoon show will be sure to enjoy it. We only wish there were more of it to enjoy, and a bit more depth in the included mini-game designs. The core story mode is over in only an hour or so, and the replayable mini-games mixed in keep the Shaun spirit alive, but play out like far too many other small designs seen in far too many other DS products from the past few years. This is a great first effort on the DS for developer Daydream Software, though. We'd love to see them build on this foundation with another, lengthier point-and-click adventure sometime in the future.


8.0 Presentation
An impressive presentation of the Shaun the Sheep style. Playing this game is just like controlling an episode of the cartoon.

7.5 Graphics
The animation is excellent, and does Nick Park's stop-motion style proud. Some elements of the environments, though, are surprisingly pixilated.

5.0 Sound
Shaun's bleating and Bitzer's whistle are spot-on, but signature sound effects do little to redeem the single, looping background track.

6.5 Gameplay
The point-and-click adventure design adopted here is fun and handles well. The included mini-games, though, lack depth and don't stand out from the DS crowd.

6.0 Lasting Appeal
There are a few extra unlockable mini-games and stillshot photos from the show, but the main adventure only lasts for about an hour or so.

6.5
Passable OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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Bleach: Dark Souls Review

More of the same is fine, when the same is this good.


Imagen Enviada

http://ds.ign.com/ar...8/918312p1.html


Closing Comments

Bleach: Dark Souls may feel late to the party for those of you that import, or keep a keen eye on the Japanese gaming scene (even if you don't directly participate), but despite the gigantic gap between Bleach Japanese and US releases, there's still no denying that Dark Souls is one of the best pocket fighters out there, and a seriously impressive package on DS. You'll find a lot of what you played in the original game has been retained, so while we'd recommend the game hands-down to anyone that slacked the first time around, returning players should consider whether or not those 17 fighters (and the fact that all online players will be in Bleach 2 now) is enough to warrant a purchase. It's a better game than the original, but it's also very similar. We'll take the improved balance, new characters, more varied story mode, and stronger online play, but at the end of the day it's really "more of the same." Even if that "same" is award winning, standard-setting awesomeness that Bleach DS has become. It's a must-buy for first timers, and a great option for returning players.


8.0 Presentation
Very similar to the first game, including English voiceovers, lots of gigantic poster-like art and character portraits, a simple, quick list of modes and options, and decent customization. Nice.

8.5 Graphics
It's more of the same, but the same looks pretty. Impressive 2D animation, great visual effects, and a sleek style.

8.0 Sound
Nearly identical to the original. Great music, VO, and sound effects, but very little change.

8.5 Gameplay
Most of the spamming was removed, making this a stronger fighter overall. It's better than the first, but not by a full half point. Improved, but very similar overall.

8.5 Lasting Appeal
It may not be a repeat purchase for everyone, but it's just a fun, well designed, and addictive as the original. More fighters, and better online; can't complain about that.

8.5
Great OVERALL
(out of 10 / not an average)

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juanramonh Geralt de Rivia

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My Little Pony: Pinkie Pie's Party Review

Fun enough while it lasts, but this party's over way too soon.


Imagen Enviada

http://ds.ign.com/ar...7/917314p1.html


Closing Comments

And that's really the feeling overall for My Little Pony: Pinkie Pie's Party -- what's here is nice, looks good and represents the Pony brand well for the young female fans who'll be playing the game, but there just isn't enough game to play in the end. With a core adventure mode that will last less than the time it takes to complete a single car ride to a town less than one hour away, parents may find they've paid for an amusement that doesn't end up occupying their daughters' interests for long enough to justify the expense. If Pinkie Pie decides to celebrate another birthday on Nintendo DS next year, let's hope she has many more presents to find, or more robust mini-games to play. Because as it is, this party's over too soon.


7.0 Presentation
Nothing especially special, but Pinkie Pie's Party does get the My Little Pony vibe right.

7.0 Graphics
Though the 2D style could be taken critically, it works well for this kind of game. The environments and characters look good.

6.0 Sound
A small amount of spoken dialogue explains aspects of the game verbally. Beyond that, it's lots of laughing ponies and sparkle noises.

5.5 Gameplay
An average core design that sees Pinkie Pie trotting around Ponyville and recovering presents "hidden" in plain sight.

5.0 Lasting Appeal
The mini-games interspersed in the adventure and meant to extend the experience don't achieve their goal, as none is deep enough to amuse for more than a minute.

5.5
Mediocre OVERALL
(out of 10 / not an average)

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