Después de Bayonetta y Vanquish...
La respuesta viene de John Clark, vicepresidente senior de publicaciones comerciales.
"If you send [your] list over I'll tell you which ones we can tick, which ones are on our list, which ones are possibilities, which ones are not possibilities, which ones we've talked about, which ones we're talking about, which ones we're working on, you know, they'll be on that list."
It seems Sega is conscious of community expectation, then, something the company itself has somewhat perpetuated with the porting of the aforementioned fan-favoured classics. So, is a game like Yakuza one that might fit that purview?
"It's on that list," continues Clark. "Of course something we're talking about it… that would just be incredible to bring that to the PC audience."
When pressed about Persona, Clark echoes the above. "Of course, of course—I keep trying to get in ahead of you, I'm trying to guess what you're going to say next. We don't feel that anything is off the table in terms of these conversations. The fact that as an organisation we're having these healthy conversations, they're constructive, we recognise the value, we recognise the value of the community, the IP. The IP has got continued life to grow and get bigger."