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[Post Oficial] DRAGON QUEST XI: En Busca del Tiempo que se Fue

Dragon Quest XI

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#1

Escrito 28 julio 2015 - 14:06

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Anunciado Dragon Quest XI para PlayStation 4, Nintendo 3DS y se estudia NX
 
Square Enix ha anunciado oficialmente Dragon Quest XI en su presentación especial para Japón, confirmando que las plataformas son PlayStation 4, Nintendo 3DS y la próxima consola de Nintendo, NX.
 
La primera información es que el juego corre en Unreal Engine 4 -en la doméstica-, y el núcleo del desarrollo está compuesto por el equipo de Square Enix en colaboración con Orca.
 
La versión para portátil, también con el mismo equipo de Square Enix, utilizará las dos pantallas para mostrar la versión poligonal y una 2D estilo retro, está desarrollada por Toy Logic.
 
La historia de los juegos será la misma -mismo protagonista y mundo-.


Fuente: Vandal



Versión 3DS



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Editado por sephiroth_dios85, 15 agosto 2015 - 01:30 .

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#2

Escrito 28 julio 2015 - 14:08

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Editado por sephiroth_dios85, 28 julio 2015 - 14:10 .

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#3

Escrito 28 julio 2015 - 14:10

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Editado por sephiroth_dios85, 06 marzo 2017 - 10:55 .

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#4

Escrito 29 julio 2015 - 00:03

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Editado por sephiroth_dios85, 06 marzo 2017 - 10:57 .

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#5

Escrito 29 julio 2015 - 00:04

Dragon Quest XI se lanzará de forma simultánea en PS4 y Nintendo 3DS

 

Ryutaro Ichimura, el productor de varios juegos de Dragon Quest, ha confirmado que Dragon Quest XI se estrenará de forma simultánea en PlayStation 4 y Nintendo 3DS, por lo que no habrá una versión que llegue antes que la otra.

 
La undécima entrega de esta veterana y aclamada saga de juegos de rol ha sido presentada esta mañana de forma oficial y nos narrará la misma historia tanto en la versión para la consola de sobremesa de Sony como para la portátil tridimensional de Nintendo, aunque evidentemente habrá ciertas diferencias tanto a nivel jugable como gráfico.
 
En PlayStation 4 utilizará el Unreal Engine 4 y está siendo desarrollada en colaboración entre Square Enix y Orca, mientras que en Nintendo 3DS nos mostrarán en la pantalla superior una versión con gráficos poligonales y en la inferior una en 2D emulando un estilo gráfico retro. De hecho, durante los combates podremos decidir qué tipo de gráficos preferimos. Esta última está siendo desarrollada por Toy Logic.
 
De momento, no se ha dicho nada sobre su posible lanzamiento en Occidente
 
Fuente: Vandal

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#6

Escrito 29 julio 2015 - 01:29


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#7

Escrito 29 julio 2015 - 09:39

Me quedo a la espera de más datos.Sigue así :P


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#8

Escrito 30 julio 2015 - 23:33

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#9

Escrito 04 agosto 2015 - 16:00

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Please tell us your role in Dragon Quest XI, Mr. Horii.
 
Horii: “I took on a supervisor-like role starting with Dragon Quest X, but I’m back on the scene in full force for Dragon Quest XI. I’m really shepherding it from start to finish, beginning with scenario creation. I want to also be involved in the final optimizations of the battles, etc.”
 
What’s the theme of this game’s story?
 
“This time it’s also the 30th anniversary of Dragon Quest, and we have the subtitle “In Search of Departed Time.” We’re putting a heavy emphasis on that 30th anniversary. The story itself has the theme of “time.” So, we’re hoping that people who have followed the series all along will have that sense of nostalgia, and that new players will have a sense of fun and excitement. The same may be said of the supported platforms. It’s already been announced, but Dragon Quest XI will be released on two: PlayStation 4 and 3DS. Furthermore, on 3DS, we you can enjoy both 2D and 3D. You can choose to play in either old pixel-style 2D graphics or fleshed-out 3D. Of course, you can switch [between modes] in the middle of the game, as well. Including the leading edge PlayStation 4, with 2D, quasi-3D [Editor’s Note: he’s talking about the chibi 3D from the 3DS version], and full 3D, we’re giving you various types of Dragon Quest so you can follow its historical evolution.”
 
You guys also revealed the logo…
 
“The logo gives off the impression that we’re turning back to Dragon Quest I, but the dragon in the background is actually facing in the opposite direction from the Dragon Quest I logo. It’s been a long time since we had the number behind the title, as well. [Editor’s Note: The last Dragon Quest title to have the number behind the logo was Dragon Quest III.] In many ways, it is a sign that we’re returning to our origins, while still evolving. It takes the idea of Dragon Quest I, but we’re beginning anew with Dragon Quest XI.”
 
What’s the reason you’ve chosen to make Dragon Quest XI for these two platforms?
 
“Well, we knew wanted as many people as possible to be able to play it. We’d like people to be able to really settle in and play on a console, but at the same time it was great to have so many people playing Dragon Quest IX when it came out on a handheld, so we were really torn over which system to put it on. In the end, we just said, ‘Well, why don’t we just make it for both platforms?!’ and kicked off the project. We thought about what style would be best for each platform, and the results are what we have now. It’s pretty interesting that you can play the latest game in 2D pixel form, right? Of course, you can fully enjoy the story of Dragon Quest XI even in this mode.”
 
When do you think the game will be released?
 
“We’re working hard with the goal to release it before the Dragon Quest 30th anniversary year ends, so please look forward to it.”
 
What other things are in store for the 30th anniversary?
 
“Actually, we’ve been planning a lot of events. Most of it still has to be kept secret, but I want to stir up even more excitement than the 25th anniversary. We’re thinking about various projects, and a lot of games are coming out, so please look forward to the future of Dragon Quest.”
Comments
 
Horii on the PlayStation 4 Version
 
“The beautiful images, the sense of space… it’s all just amazing. For example, you can clearly see people and monsters who are still way off in the distance. The idea is to give players the sense that the world is there, and in motion.”
 
Horii on the 3DS Version
 
“At the start of the adventure, there will be 2D classic events on the bottom screen, and 3D events that unfold on the top screen. Taking full advantage of Nintendo 3DS’s capabilities, we’re pursuing a sense of fun that is unique to Nintendo 3DS.”
 
Horii on the Protagonist
 
“His background and everything has already been decided, but…the full details are still secret (laughs). But…he’s a cool hero, you know. You have Toriyama-sensei’s design, so use your imagination.”
 
Fuente: Gematsu

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#10

Escrito 05 agosto 2015 - 15:17

Dios lo quiero.


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#11

Escrito 15 agosto 2015 - 01:29

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#12

Escrito 16 agosto 2015 - 17:33

no creo haberlo leido antes. el prota no se puede modificar en aspecto?


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#13

Escrito 30 agosto 2015 - 10:18

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#14

Escrito 10 diciembre 2015 - 23:42

Evento Dragon Quest para el 13 de Enero:
 
Dragon Quest 30th Anniversary Project Presentation Scheduled for January 13
What Dragon Quest news awaits us in the new year?
 
Square Enix has announced that on January 13 it will host a Dragon Quest 30th Anniversary Project Presentation. The event is scheduled to begin at 14:00 JST (which is 12:00 am EST or 9:00 pm PST Jan. 12), and will be live streamed on Niconico.
 
The presentation will divulge the latest news relating to all Dragon Quest titles set for release in 2016, which is the 30th anniversary year of the franchise (hence the event name and stuff). The presentation will feature series creator Yuji Horii and 30th anniversary project supervising producer Ryutaro Ichimura.
 
Square Enix has the following list of Dragon Quest titles in development: here's hoping we hear about all of them in the new year.
 
Dragon Quest Builders (PS4, PS3, PS Vita): January 28
 
Dragon Quets Monsters: Joker 3 (3DS): March 24
 
Dragon Quest Heroes II (PS4, PS3, PS Vita): Spring 2016
 
Dragon Quest XI (PS4, 3DS): Aiming for 2016
 
Fuente: RPGFan

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#15

Escrito 10 diciembre 2015 - 23:59

Desde 2006 que jugué ese tan querido Dragon Quest VIII... menudas ganas tengo de este nuevo título  :D  :D


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