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bazura

DCS World. Su-25T gratis [2014: +TF-51D Mustang gratis]

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bazura IGNIS EXCUBITOR

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Para los que vayan muy, muy desinformados en actualidad de simulación.


Eagle Dynamics, los creadores de la saga que empezó con "Su-27" en 1995 (Lock On, Ka-50...) han decidido adaptar un poco su modelo de negocio a los tiempos "freemium" que corren. Ahora ofrecen "DCS World" como juego base, sin coste y con el jet de ataque ruso Su-25T incluído, y otros productos como módulos de pago que se pueden añadir al juego.


Es decir, el A-10C, el Flaming Cliffs 3, P-51D... próximamente el Fw 190-D9... se compran aparte. Además parece ser que terceros desarrolladores están trabajando también en módulos para DCS World. El primero, el del helicóptero UH-1.


un saludo


 


EDIT 2014: Ya que este hilo sigue acumulando lecturas, creo que merece la pena mencionar, con retraso, que ahora DCS World incluye gratis además del Su-25T, el  TF-51D Mustang, es decir, la versión de entrenamiento (biplaza y desarmada) del caza americano más famoso de la SGM.


 


Así como la representación Su-25T no está a la altura de los mejores productos dentro de DCS world en cuanto a detalle de la simulación, el TF-51D, si no me equivoco, es igual que la versión de pago (P-51D) con todas sus complejidades, solo que desarmado. Por lo tanto, seguramente nos encontramos frente a la simulación de vuelo más realista que podamos volar gratis. Que alguien me corrija.


 



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Sirkam IGNIS EXCUBITOR

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Te habrás enterado ahora poque hace unos días ED puso en Steam DCS World junto a los módulos A-10C, Ka-50 Black Shark 2, P-51D Mustang, A-10A Flaming Cliffs, Su-25 Flaming Cliffs y Combined Arms. DCS lleva ya tiempo disponible desde la página DCS.
¿A qué te refieres que no es el Su-25T "alta fidelidad"? El que venden a 15$ es el Su-25A, no el "Tango".
Es un F2P (Free To Play) con un avión gratis con AFM (Advanced Flight Dynamics). No es una demo, sino un mundo en el que puedes comprar módulos para agrandar tu experiencia de juego. Yo por ejemplo todavia no he comprado ningún módulo (FC3 es básicamente FC2 con algunas mejoras y me niego a pagar lo mismo, como si fuera un juego nuevo... o BS2, que es una versión mejorada del BS1 que tengo).

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bazura IGNIS EXCUBITOR

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Te habrás enterado ahora poque hace unos días ED puso en Steam DCS World junto a los módulos A-10C, Ka-50 Black Shark 2, P-51D Mustang, A-10A Flaming Cliffs, Su-25 Flaming Cliffs y Combined Arms. DCS lleva ya tiempo disponible desde la página DCS.

¿A qué te refieres que no es el Su-25T "alta fidelidad"? El que venden a 15$ es el Su-25A, no el "Tango".

Es un F2P (Free To Play) con un avión gratis con AFM (Advanced Flight Dynamics). No es una demo, sino un mundo en el que puedes comprar módulos para agrandar tu experiencia de juego. Yo por ejemplo todavia no he comprado ningún módulo (FC3 es básicamente FC2 con algunas mejoras y me niego a pagar lo mismo, como si fuera un juego nuevo... o BS2, que es una versión mejorada del BS1 que tengo).

 

 

Si, me he enterado por el Steam, pero antes de anunciar "acaba de salir" he indagado un poco y he visto que ya estaba en la página de ED. Lo que no se es de donde he sacado que lleva desde principios de año, porque lleva más :D.

 

En general me he hecho un lío y he escrito bullshit en internet. Nada mejor que escribir BS en internet para enterarse de la verdad :D .

 

En cualquier caso creo que merece la pena mencionar que no todos los aviones de DCS world tienen el mismo nivel de detalle, aunque supongo que es evidente por las diferencias de precio.

 

Edito el mensaje original. Thanks for the heads up (tanker is entering turn).

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Sirkam IGNIS EXCUBITOR

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Cierto, no todos los aparatos controlables en DCSW ofrecen el mismo nivel de realismo. Sólo aquellos que pertenecen a FC3 no tienen la inmersión de los otros módulos (no tienen cockpit clicable, las AFM son algo más sencillas ni tienen un sistema de start up real). Sin embargo, los demás módulos si que tienen un nivel muy alto de realismo.
Otros módulos que vendrán son el F/A-18C y el MiG-21bis.
¿Tiene cosas malas DCSW? Si, su motor gráfico desfasado, parcheado y vendado como una momia, que ni tan siquiera es capaz de hacer uso de todos los núcleos de una CPU actual y tiene fallos de estabilidad constantes (hasta que saquen el nuevo motor gráfico EDGE).

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DANIELITO Gran Lobo Sif

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Los Sims el puto amo en cuanto a simulación

Hablando en otro orden de cosas menos importante que Los Sims...¡¡¡Para cuando Longbow!!!

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silver_dragon HARENA TIGRIS

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Bueno, no veo mucha actualizaciones en la ultimos post, asi que voy actualizando con lo aparecido en septiembre

DCS: World está a la version 1.2.6, pongo changelog: http://forums.eagle....ad.php?t=112658

Ahora bien, desde vuestro ultimo post a ocurrido lo siguiente:
La lista de addons para DCS: World esta como sigue:
Eagle Dinamics:
- KA-50-2
- A-10C
- Combined Arms
- P-51D
- Flamming Clifft 3 (y sus modulos segregados A-10A, Su-25T)
Patrocinadores
- Belsimtek UH-1H Huey
- Belsimtek Mil Mi-8 Hip

Mientras estan en desarrollo:
Eagle Dinamics:
- FW-190D-9
- F/A-18C
- FC-3 (modulos seguegados F-15C/Su-27S)
- Teatro Nevada (en actualización basado en el nuevo motor grafico EDGE)
- Un nuevo teatro de operaciones por determinar
- Planes futuros para un F-15C y un Su-27S al mismo nivel del A-10C
Patrocinadores:
Belsimtek:
- otros addons de helicopteros (se habla de UH-1G, Mil Mi-24 y otros helicopteros)
3rd Parties:
VEAO:
- Bae Hawk Mk1 (hay planes para un Eurofighter)
Beczl Studios:
- Mig-21Bis (el siguiente es un Mig-23)
Coretex Design
- F/A-18E
Albatros Team
- L-39 Albatros C/ZA/ZO
VRC team:
- F-100D HUM
IRIS:
- T-38C Talon
RAZBAM:
- T-2 BuckEye
- T-6 Texan II
Avio Dev:
- C-101 Aviojet
Kinney Interactive:
- F-35A

Y hace tres dias RRG Studios (un nuevo patrocinador) ha comenzado una KickStarter con la que planea nuevos addons para DCS: World
http://www.kickstart...wii-europe-1944

RRG Studios:
- Teatro Normandia:
- Republic P-47D-28 Thunderbolt;
- Supermarine Spitfire Mk IX;
- Messerschmitt Bf-109K-4;

Los videos de youtube de los ultimos productos:
Belsimtek UH-1H Huey


Belsimtek Mil Mi-8MTv2


mientras, unas imagenes de lo podemos ver en el futuro (actualización del model externo del Su-33 y nuevos efectos en los buques de DCS: World)
Imagen Enviada
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Imagen Enviada

Las imagenes del motor EDGE en el teatro no identificado:
Imagen Enviada
Imagen Enviada

Seguiremos informando

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silver_dragon HARENA TIGRIS

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Nueva información de DCS: World WW2

 

http://forums.eagle....&postcount=1053

Evening everyone!

 

Quote:

Originally Posted by SiThSpAwN View Post

Can you clarify the free flyables from the licensed ones, is there going to be free ones (or one like DCS World), it seems a little confusing right now...

FREE for everyone:

P-47

Spitfire

Bf.109K

 

Paid on release

P-51 (from DCS World)

FW-190D (from DCS World)

 

If you back at a $20 level, you can pick a P-51 or FW-190D.

 

If you back at a $40 level, you will have both.

 

If you already own a DCS World P-51 and/or FW-190, then obviously no one wants you to have to pay for anything twice.

 

If we reach stretch goals, then the story changes.

 

Free aircraft list will most likely not change.

 

Backing at $20 still gets you one of the larger variety of paid aircraft.

 

$40 or above still gets you ALL of the initial flyables.

 

None of the aircraft released in future updates are covered by any of this.

 

Quote:

Originally Posted by Mainstay View Post

I also want to ask Ilya to reconsider making a G serie along with the K. Either a G6/8 or 10 would be great.

I like the G. It's just we currently can only make one variant of the 109, and we picked the K as we have the best data on it.

I don't want to make empty promises or vaguely hint at something, but I really liked having multiple variants of the same plane in my older projects. The overall process is much simpler. Once we have the K, making the various Gs and maybe the F should be comparatively simple.

 

Quote:

Originally Posted by tintifaxl View Post

Don't know, if it has been posted already, but the 100 USD backing reward states: printed manuals for 2 planes, in the description it is only 1 manual.

The sidebar description is the most correct.

 

Sorry about the confusion. I'm still unable to edit the description, getting the limit reached error. I guess I'll just honor the bigger rewards in every case, and deliver the maximum or the combination of any two tiers with errors in descriptions.

 

Quote:

Originally Posted by zaelu View Post

I hope the map can be extended a bit more... we are used to 800+km across map .

We can extend the map to the entire globe, but manually adding detail will be extremely hard to do.

 

We can have all of England done for the map in virtually no time, but it'll be a general coastline filled with vague generic field.

 

It really makes no sense to spend time making British airfields if you only have AI bombers; a flyable B-17 will obviously need to have a nice-looking airbase to take off from and return to.

 

Quote:

Originally Posted by horseback View Post

The size of the map is a bit of a disappointment (expectations can be a biotch), but It looks like we'll get a territory reaching approximately from Cherbourg to Le Havre and a good bit south--assuming that my Google Earth distance thingie is accurate. Still, even in 1944, Normandy was a lot 'busier' than the Black Sea area, especially if they have to make time to create new landmarks, vehicles, buildings, ships as well as the aircraft flight models at the level advertised.

The way I understand EDGE - and I have to mention that there is a chance that I can be wrong here - is that we can take an existing map and just drag out the outer edges and extend it by any number of kilometers.

 

Creating generic terrain with a vague coastline and some elevation is not a huge task. Making it look good is. Making it historically accurate, i.e. recreating road networks, landmarks, etc, is a huge huge effort.

 

We could take our existing Normandy and tack on England and Paris and Ruhr and Berlin. Theoretically. It's just it'll either take many man-years to polish every square mile, or we'll end up with some empty generic filler across vast areas.

 

 

And THANK YOU to all the backers once again.

 

We'll have a new cool video released on Monday morning.

 

I'll be around until then to answer questions, so keep them coming!

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Sirkam IGNIS EXCUBITOR

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Añado una cosa: tras la salida de la actualización 1.2.6 (que es open beta, todo hay que decirlo) muchos usuarios (incluido yo) nos hemos topado con un juego que no funciona, con el tipico mensaje de Windows "DCS ha detectado un problema y debe cerrarse". No sólo no paran de sacar addons de pago (el último, Mi-8MTV2), sino que cada vez la estabilidad del juego es peor que solucionan con parcheos que solucionan 1 cosa y fastidian 10.

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XPaladin PRAESIDIUM VIGILO

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Está creciendo más de lo que pueden controlar. La ambición rompe el saco.

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Sirkam IGNIS EXCUBITOR

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Está creciendo más de lo que pueden controlar. La ambición rompe el saco.

 

No es eso, sino que la ingenieria que hay detrás en cuanto a optimización... simplemente no la hay como comentó hace poco un usuario que es programador senior que vuela DCS World. Añaden cosas nuevas que el engine tan antiguo que tiene no soporta o lo soporta muy deficientemente.

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Sirkam IGNIS EXCUBITOR

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Hoy día 9 de Septiembre en Steam hay un descuento del 70% en todos los productos DCS.

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silver_dragon HARENA TIGRIS

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Nueva información de WW2

 

http://forums.eagle....&postcount=1113

Quote:

Originally Posted by Tvrdi View Post

Luthier, One crucial question, which will decide me backing or not. Do you plan to make a collision model for trees. If not then ppl would use trees in mp to excape level chases. To hide. Its killing fun and is highly unrealistic. And if we turn off trees terrain will look ugly.

Let me be perfectly frank here.

 

I just cannot promise it at this time. All I can promise is that we will try.

 

I may have deja vu after my old project, where we've had quite a few instances of saying "we will do this" instead of a more semantically correct "we will try to do this", and where we eventually ended up not being able to deliver what we promised.

 

As it is today, EDGE is still being integrated with the rest of the game. That's precisely what's being done right now, today, having various game objects interact with terrain. Vehicles need to drive, planes need to collide, etc.

 

We're obviously extremely interested in having tree collisions. There's no gameplay or realism reason for why it should not be that way. The only reason why trees would not have collisions is performance.

 

There are obvious algorithms for making this work. There are also less obvious ones. We need to finish the programming, try things out, and make sure everything works well.

 

Need to point out that the people working on this are ED programmers. They're outside my control, and they obviously had absolutely nothing to do with any of my old projects.

 

This is why I personally cannot say with 100% certainty we will have tree collisions. My certainty is, let's say, 93.6%. This may be PTSD talking, but I don't think that's good enough for a promise, especially if your pledge depends on it.

 

Quote:

Originally Posted by ishtmail View Post

As it stands now, there is some confusion.

One part of the description states that at 100k funding goal we get 5 airplanes (P51D and FW190 included), in another part it states that we get 3 airplanes.

Five airplanes total, three of them free.

 

Quote:

Originally Posted by Mogster View Post

I don't really understand the business model at this point.

 

Giving 3 free DCS level planes seems a strange choice, unless the idea is to draw punters away from other products the initial release being really a loss leader. DCS isn't known for anything other than jets, the WW2 hardcore may take some drawing away from the IL2 series. Maybe this is Tishin's play for world flight sim domination.

This decision was based on gameplay considerations, not marketing or sales.

 

DCS World is based on decades of content. While there's only one free plane, there's tons and tons of other content that the player encounters, and there's a lot of fun to be had.

 

DCS WWII starts from scratch. We can't do all that much in the next year. If we were to release a free version of the game with a single flyable plane, there'd be significantly fewer options for the player.

 

We want people to enjoy themselves and really have a good, all-around complete product even in the free version.

 

I personally would be very uncomfortable releasing a bare-bones single-flyable free game. We still have to strong paid aircraft in the basic version, and we really hope that the influx will drive enough people to purchase the P-51 and the Dora to keep the series going.

 

Quote:

Originally Posted by Furbs View Post

1. How will MP work? Coops/servers? how many players in a mission.

Same as DCS at least, and we're hoping to improve on it as much as we can.

 

Like I said in the kickstarter description, we really want to spruce up the MP, but we don't know how much we can do and how fast, so perhaps some major features will be added on later.

 

In other words, we have lots of strong opinions and a lot of plans, but it's way too early to talk about them. We'll only know what we can do in the process of doing it.

 

Quote:

Originally Posted by Furbs View Post

2. How big is the map, ive heard 100/160km but is that just the detailed area with more less detailed map area around that, will there be a English coast?

 

100x160 for the detailed terrain, yes.

 

This is the current size of our WIP map.

 

We can extend it at any time but we have not done so yet.

 

I'm personally scared to include England because it really opens up a whole new set of tasks. I am very uncomfortable doing low-quality terrain, especially with all the great things EDGE can do given enough effort. I think we could be shooting ourselves in the foot by releasing low-quality poorly textured inaccurate England with a few major airbases.

 

In other words, I'm potentially open to the idea, but perhaps it needs a bigger discussion with the community. We might try to add on some England and show how it can be done quickly, just so it's there, and then ask and see if the majority of the players would rather have something like that, or have nothing at all.

 

Quote:

Originally Posted by Furbs View Post

3. Can Paypal be added to the ways to pledge?

Sorry, we can't do anything with the kickstarter system. Whatever it supports, we'll take. Whatever it does not, we can't.

 

Quote:

Originally Posted by xaoslaad View Post

You need to get some of that first days momentum back!

http://forums.eagle.ru/attachment.php?

 

It's already looking eerily close to what happened to the F-35A, big contributions on day one and two then a trickle from there on out.

We do have a few more things up our sleeve. As a matter of fact, even with the slowed down pace the project is doing better daily than we might have hoped for. It's just that the first few hours were so unbelievably strong, that's making the current pace look bad in comparison.

 

We really do need to pick up the pace and really get the momentum going again if we really want to hit those stretch goals. A flyable B-17 is my personal dream. There's gotta be a way to get there somehow.

 

Quote:

Originally Posted by -=MadCat=- View Post

First off, I am curious if the initially provided planes will be at DCS or FC level ?

I honestly can't see three planes at DCS level given away for free, but I'm asking to make sure.

Please excuse if this has already been explained, but it is impossible to remember every information in this giant thread.

 

Like I said above, this isn't just a kickstarter for the project. The project itself is supposed to kick-start a new WWII flight sim series.

 

We want to start it with a bang. So we really are doing three free DCS-quality planes. Yes.

 

Quote:

Originally Posted by -=MadCat=- View Post

We get the Fw190D-9 as a full price module by ED, matter of fact.

If stretch goals are met, we then get a Fw190A-5 (I expect it to be a full price module too) by RRG.

Here, one could still argue those are fundamentally different planes (radial vs inline).

 

What if then, later on, it gets decided to do a Fw190A-5 1,65 Ata or any other version, whilst we already have the D-9 and A-5 ? !

Is this then expected to sell as another full price module too ?

Same with the various Bf109s and/or Spitfires ?!

I really hope that you'd trust the guys who give away three DCS-quality planes in order not to nickel and dime everyone not to nicked and dime everyone on another plane

 

We want to have a strong series, and we want to build a good relationship with our players. We are not against giving stuff away for free, as you see.

 

FW-190A and FW-190D are really very different planes. That's why we are putting them as two separate line items; please not that we have not released even a hint of the pricing structure for anything because we ourselves do not have it set at this time.

 

I personally only have a vague idea of some sort of a anthology pack for major aircraft that includes various important variants in a single purchase, with a heavy discount for the owners of the initial single-variant package. But like I said, we are nowhere near far enough in the kickstarter, much less the development process, to really have made any decisions about this.

 

Quote:

Originally Posted by klem View Post

Why do you want to model individual trees? Why not forest and hedgerow blocks, like single objects? I suppose one answer might be to allow vehicles to travel through forests but are we really interested in that? The Ardennes aside (January 1945) where you could perhaps use trees or clumps of trees, I don't see the need for them in an air combat simulator. Surely the compromise should be in ground vehicle operations rather than flight aspects.

We'd want to have individual tree collisions because in my experience with my older projects anything less is not precise enough.

 

When your wingtip passes through a tree with no effect, or you fly a foot away from a tree and explode, that's horrible. And that's what happens when your collision is too rough.

 

If we were to go with blocks of trees, that would really change the look of the terrain. We'd need to have all fields, all roads, all parks, everything, to be a multiple of the standard tree line width. You'd see that right away. The terrain would look horribly blocky, almost Minecraft-like.

 

So we really do need to have fine tree collisions for this to work well. They need to match the shape of the tree, otherwise the disconnect is extremely maddening. There's nothing more upsetting than flying in MP, inching closer to the kill at tree-top level, pulling a hard turn around a tree, and exploding even though the tree is over there, just because the collision is a little too coarse.

 

Anyway, back to video editing for tomorrow morning!

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