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bazura

DCS World. Su-25T gratis [2014: +TF-51D Mustang gratis]

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silver_dragon HARENA TIGRIS

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http://www.kickstart...44/posts/659986

Hello folks,

 

A really quick one today.

 

The Bf.109 cockpit is finished and ready to go. The external model is behind, which is normal. The pit was started earlier and was made by two people, so this is exactly as planned.

 

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The landscape is also moving along. Changing the trees a bit, working with forests. Beginning to play around with hedges, obviously a very early test. We know how important these are. Our goal is to have them everywhere. Also redoing lake and river banks and intersections points.

 

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silver_dragon HARENA TIGRIS

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http://forums.eagle....ad.php?t=116764

Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

 

Here is an early image of the new GUI that we think will make finding single missions much more easy.

 

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silver_dragon HARENA TIGRIS

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BO-105 PAH-1 update

 

http://forums.eagle....8&postcount=207

Things going a well so far. I'm still busy getting additional photos on the BO-105 since the guys from Roth doesn't allow me to shoot/ record sounds for privat use ().

 

State of work:

 

Modelling to Does:

 

- Rotorbrake

- Board landing Light

- Door grips

 

Integration:

- The Internal and external model is integrated in DCS World and flyable (with Black Shark Dll's). Thanks to my Squadronmate: JaBoG32_Butcher

 

Sounds:

- Diveplane did an outstanding job on the sound files and I can just recommend this guy. He knows what he's doing. The sounds are (in my opinion) more than realistic. I've heard a lot sound of the BO-105 sounds but these are so close to the realisic that i was leaning back, closed my eyes and I had the feeling that I was sitting on the pilot's seat . Thanks Diveplane for your outstanding job.

 

Next:

- i'm moving on texturing the Centerpanel. In the last few days I was counting gauges jumping over fences when I was lying in my bed . That's why I moved on texturing the weapons-terminal which is 90 % done.

Check the screens of my current state of work. Thanks for your patience

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silver_dragon HARENA TIGRIS

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ww2 Update

 

http://www.kickstart...rope-1944/posts

Friday Development Update - November 22, 2013

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Hello everyone,

Things are a little slow, or rather, the progress at this stage is not too apparent.

 

On the Normandy front, the landscape is moving along. Weve increased the amount of details on the landscape and worked a bit more with the woods. The woods are now a separate single object which makes them both easier to place and a lot easier on performance.

 

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Were also creating a few more stand-in buildings. The design process has us place a lot of blue box stand-ins, simple shapes that denote where the buildings will be, which will later be replaced with detailed buildings of the same dimensions. Replacing blue boxes with these more detailed stand-ins is an intermediary step that allows us to better fine-tune the look of city blocks. The texture is obviously temporary. Once we place a bunch of these together we can experiment with damage modeling and the general aesthetics.

 

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On the airplane front, we decided to hold off on screenshots today. When things are unfinished, they just dont look that great, and while many of you will perhaps call us too pessimistic, were just not comfortable with showing these unfinished intermediary steps.

 

The P-47 cockpit is beginning to look rather good. We greatly improved the instrument panel. Its virtually complete now, and it looks a lot more like the real thing. We had to redo a huge chunk of it compared to the previous screenshots, and the gauges now have the proper bezel as they should on the P-47D-30. Well be finishing it up next week and polishing it and inserting it into the game engine the week after that, so hopefully therell be something cool to show the Friday Dec 6th.

 

Were also progressing on the biggest success story of this kickstarter, the Me.262 cockpit. Being what it is, we again want to hold off on showing the very early stage. The modeler making it is the most resistant to showing unfinished work out of everyone working on the project. Well see what it looks like next week. Definitely very eager to show you guys what we worked so hard to put into the project!

 

The 109K external is also almost ready to be shown. Again, we made a very hard choice to hold off on those screenshots because were going to have something a lot more impressive next week.

 

Anyway, this is where we are across the board so this is slightly painful to write. Hopefully this week is the least amount of screenshots well ever show. Everything is moving along, and as things get closer to completion therell be a lot more stuff to show. Especially once we have the 109 visuals in the engine. Thatll begin a very exciting stage for the project.

 

Finally, on the web development front, I know a lot of you are very anxious. This is taking a lot longer than anticipated but the end result will also be a lot more comprehensive than we originally intended. Were moving along with the backer web functionality and making sure its both clear and easy to use. The intended end result will allow all project backers, kickstarter or paypal, to log in to the project site and to see their own personalized management screen. It will show you the exact number of rewards youre eligible for based on your pledge amount. It will show you the rewards you have currently selected along with their status (shipped, in progress, etc). For any unfulfilled rewards, it will allow you to swap them out or enter additional details. Were working very hard to make sure itll be easy to use and to understand, while also being full-featured and problem free, allowing for example such a range of options and easily specifying user accounts for friends you wish to gift additional licenses to, or specify different shipping addresses for several copies of the same aircraft manual, etc.

 

Were working extremely hard to have it working as soon as humanly possible, and hopefully well have some screenshots as well as the ETA for the site ready very soon.

 

Thank you for your continued interest in the project!

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silver_dragon HARENA TIGRIS

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Nevada Update:

 

http://forums.eagle....10&postcount=11

It's always that last 10%...

 

Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.

 

Nevertheless, progress is being made... just not as fast as we all would like.

 

I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas.

 

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silver_dragon HARENA TIGRIS

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DCS: World: 1.2.6 update 4:

 

http://forums.eagle....309#post1934309

Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.

Fixed StarForce protection bug with false virtual machine error.

The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.

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