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  1. THIS WEEK IN GEARS: DECEMBER 22-JAN 4 The festive season is here! Gearsmas is going to take us through the New Year. We’ve got lots of things to keep you entertained! Glowies are here! 2XP (and free boost) for everyone Snowball Fight returns Jingle Juvies sticks around New store updates THE LAMBENT HAVE ARRIVED! The dark wintery nights are here and what better way to light them up with a sinister trio of Glowies. The Lambent are available in the store individually or as a bundle. And for those of you asking, we are releasing the Lambent as stand-alone characters so we have the ability to create Lambent variants in the future. As usual, they will be available for Gears Coins in early January. Each character is available for 250 iron or in a bundle for 1,500 Iron. The bundle includes: Lambent Grenadier Lambent Drone Lambent Theron Guard Lambent Flesh full weapon Set Sorrowed Sway expression Lambent Civil War banner Locust Rune Queen Mark LET’S GET GRINDING! If you’re looking to increase your re-ups or level up your PvE classes, then we have the Gearsmas present for you – 2XP! We’re also giving everyone free Boost. And yes, we will finally reveal our re-up changes in the New Year. VERSUS EVENT: SNOWBALL FIGHT We all love a good ole fashioned snowball fight… so we’re bringing back this fan favorite just in time for the holidays. For those who haven’t played this before, it’s a Team Deathmatch-like mode that equips players with a Boomshot that shoots snowballs. HORDE EVENT: JINGLE JUVIES These antlered-terrors are sticking around until January 4th, so you can enjoy the wave after wave after wave of yelping Juvies. As a reminder, Jingle Juvies is a 20 wave Horde event that features a lot of Juvies sporting antlers and boss waves featuring a lot of Juvies and lots of regular enemies to keep you on your toes. Also, the issue where players were getting incorrect rewards when completing the Daily Challenge will be resolved with tomorrow’s changes. WEEKLY STORE Fruitcake full weapon set – 850 Iron Nice Present For You expression – 300 Iron Gearsmas 2020 mark – 125 Iron FEATURE STORE Krampus Scion – 1,500 Iron or 10,000 Gears Coins Gift Wrapped loadout set – 500 Iron Ugly Sweater Jack – redeem for free Gearsmas 2019 banner – redeem for free ESPORTS Chrome Steel Marcus – $9.99 USD
  2. THIS WEEK IN GEARS: DEC 1 – 7 This Week in Gears will fill you in on everything happening in-game this week for Gears 5! Beyond the usual store and event updates, we’re also adding the most recent tuning to the developer playlist so make sure to play and pass along any feedback. We’ve also added the Scorcher to the maps below. Please note that weapon spawns have a 50% chance of being one of the following: Blood Drive: Scorcher and Dropshot Lift: Scorcher and Boomshot Exhibit: Scorcher and Dropshot Forge: Scorcher and Boomshot VERSUS EVENT: FFA GNASHERS ONLY Just you, your Gnasher and your dream of ruining the day of seven other players. Lace up your best bouncing shoes on and head into Gnashers Only FFA this week to prove your skills. HORDE EVENT: CLASSIC HORDE Classic Horde is… well, Classic, meaning there are no fabricators, ultimate abilities, skill cards or passives, and everyone starts off with a Lancer, Gnasher and Snub. Unlike the original Horde, however, the Classic Horde playlist uses the Horde Frenzy model of 12 waves with a boss every 4 waves. The playlist will also be restricted to only the new maps introduced in Operation 5, giving players a great opportunity to try out the new maps as well! As an added treat, we’re rolling out a Classic Horde medal group where you can earn the complete Bloody Weapon set. Here are the challenges: Classically Trained – Survive 36 waves of the Classic Horde event Lone Wolf – Get 100 kills with the Gnasher (any MP mode) Hold ‘em Back – Get 100 kills with the Lancer (any MP mode) Scavenger – Get 25 kills with heavy weapons (any MP mode) ESCAPE HIVE: THE GAUNTLET Fresh weekly hive. Fresh weekly rewards. The Gauntlet returns! This intense, one-act Hive forces you and your squad to battle through three huge fights (and bosses) in rapid succession to escape the Venom in time. WEEKLY STORE Stranded Dizzy – 500 Iron Dizzy Banner – 100 Iron Dizzy Skull Mark – 65 Iron FEATURE STORE Winter Armor JD – 250 iron or 2,000 Gears Coins Swarm Winter Sniper – 250 Iron or 2,000 Gears Coins Frigid Blast Weapon Set (Full) – 850 Iron or 6,800 Gears Coins Snowflake Bloodspray – 125 Iron or 1,000 Gears Coins ESPORTS Chrome Steel Hivebuster Mac – $9.99 USD GEARS TACTICS TITLE UPDATE Attention Gears fans! Here are the patch notes for the latest update for Gears Tactics! This Title Update will be out at November 30, 2020 at 7:00 pm PT. The full patch notes can be found below: ALL PLATFORMS – GENERAL Improved narration in the equipment screens. Improved narration of the hit chance UI element. Fixed white flash that could occur for one frame in the loading screen. Fixed the character animation snapping when backing out of name customization in the Barracks. Fixed goggles not disappearing from the Deviant Sniper when it is killed by a headshot. Fixed flickering between the occlusion shader and some buildings in Act 2 and Act 3. Optimized content in Act 2 to improve performance. ALL PLATFORMS – GAMEPLAY Controller Only: Fixed a timing issue where sticky cursor abilities (e.g. execute) could be confirmed before the preview was shown. Controller Only: Added camera limit to Jacks free aim abilities so the camera won’t push past the limit of the ability. Improved targeting of free aim abilities, like Overwatch or Jacks capsules. The ability can now be confirmed while hovering over another unit instead of that unit being selected. Fixed the turn getting stuck when a player unit attempts to chainsaw an enemy unit that has an opportunity attack and the opportunity attack is triggered while the player unit is mantling over cover. Fixed enemies spawning in the ground if player units are too close in some missions. Fixed a case where a unit revived in a corner could get stuck. Fixed elite enemy reveals being in the wrong location when loading a save game. Fixed hit chance UI element background sometimes not appearing. Fixed sounds cutting out during later stages of the Brumak fight. Fixed Tickers appearing on the ground for one frame while dropping from the Reaver. Fixed Jack facing in the wrong direction after opening doors. PC Improved boot times. Added a new advanced video setting “Fast Pipeline State Cache”. This setting decreases boot times but increases system memory usage by up to 600MB. Optimized planar reflections, the GPU cost of the feature has been greatly reduced. Added a user facing message when file read errors happen so the user can be alerted to potential file corruption errors. Fixed misaligned text on buttons in some resolutions. XBOX CONSOLES All: Fixed lighting being too dark in night environments. All: Fixed Gabe missing his undershirt during the intro cinematic if the game is still installing Act 2 content when the cinematic loads. Xbox One X|S: Fixed a visible hitch when units drop from a Reaver for the first time. Xbox Series X: Enabled enhanced reflections. See below for comparison images Xbox Series X: Enhanced Reflections – OFF Xbox Series X: Enhanced Reflections – ON STABILITY Fixed a crash on Xbox One X when browsing characters in the convoy later in the campaign. Fixed a crash that could happen when using bayonet charge. Fixed a rare crash while using the torque bow. Fixed a rare crash in gameplay while planning the enemy turn. Fixed a rare rendering crash. Fixed a few rare crashes in loading screens. Fixed a rare crash during streaming install when the game is suspended. Fixed a rare crash that could happen after the game is saved. Fixed a rare crash on boot while registering users and controllers. Fixed a crash when a mine explodes on an e-hole and the unit that placed the mine is dead.
  3. WHAT’S UP – OPERATION 5: HOLLOW STORM Get ready for Operation 5: Hollow Storm! Operation 5 takes us back to the vibes of Gears 2 and 3. We’ve added iconic characters, new maps including River and the all-new Imulsion-themed map Nexus, the fiery Scorcher, and much more. We’ve overhauled Horde and Escape by separating characters from classes, continuing to refine the PvP experience, introduced a new Heroic cosmetic as well as added an all-new Tour of Duty. CHARACTERS There is only one option…ATTACK! Grab Dizzy Wallin and Tai Kaliso to recreate the fight against Skorge (we recommend mid-bridge in River for all the Gears 2 feels). Or pick up Anya Stroud and pair her with Marcus to fight for tomorrow. Dizzy, Tai, Anya and Skorge are now available individually or as part of the Operation 5 bundle in the Gears 5 Store. The Lambent Drone, Lambent Grenadier, and Lambent Theron Guard will make their way into Gears later this Operation. Stay tuned! And don’t forget Gabe Diaz! Any player that completes the Gears Tactics tutorial will automatically unlock him once they log back into Gears 5. MAPS NEXUS Set deep under Mount Kadar, this Locust Stronghold will have you battling amongst rivers of Imulsion. REGENCY Set high above the clouds, this regal map has features fights inside and outdoors with views that will inspire both awe and fear. RIVER Echoes from past permeate this classic Gears 2 map. Which path will you choose – rush to the bridge for a head-to-head fight or make your way to the houses to grab the Longshot / Torque Bow and lay waste to the foes below you? GRIDLOCK Bombed-out cars and trucks provide plenty of cover in this classic map – take note of the new cool blue lighting which we think provides a subtle calming effect to this seaside warzone. CLOCK TOWER The Swarm’s arrival at this city center has brought this once revered plaza from disrepair to complete ruin. And as a special bonus, we’ve added another tile-based FFA map – War Room. This map is set within an underground COG bunker where you will navigate the many winding halls trying to slay out and stay alive. This map will be playable in both Ranked FFA and in custom lobbies. TOUR OF DUTY The rewards in the new Tour of Duty will keep you playing throughout Operation 5. Make your push to General to unlock Lambent RAAM. Along the way you’ll earn three new weapon sets, marks, bloodsprays and expressions. And if you progress beyond General, you can continue to progress and earn precious Gears Coins that you can use for items in the store. PVE AND PVP UPDATES PvE has received a major update in Operation 5. We’ve decoupled characters and classes, added new and skill cards rewards and unveiled variety of Horde and Escape challenges. Read our recent PvE blog for all the details. For the PvP players, we’ve implemented our Community Service program to deal with quitters, updated the Ranked bonuses, and made some changes to our playlists. Here is a breakdown of all thew news. That’s all for us. We can’t wait to hear what you think of Operation 5, join in the conversation on Twitter, the forums, Discord or the community reddit /r/GearsofWar!
  4. Básicamente todas las armas bajadas de potencia y daño salvo la gnasher. OPERATION 5: HOLLOW STORM – PVP OVERVIEW In Operation 4, we made some major changes to ranked in Gears 5. With the arrival of Operation 5, we’re rolling out a few more adjustments to PvP. RANKED QUIT PENALTIES Quitters suck. You hate them and so do we. We’re very excited to introduce our Community Service program as replacement to the current quit penalties. Beginning in Operation 5, any player that leaves a Ranked match early will be required to complete (and perform in) a number of Quickplay Versus matches before they’re able to compete in Ranked matches again. The more times a player quits a match, the more Quickplay games they’ll need to complete before they’re able to play Ranked again. Furthermore, to ensure players actively compete in these Quickplay matches they’ll need to achieve a minimum amount of points and finish the match for it to count towards their Community Service. We feel this is a much clearer and effective solution to deal with quitters and believe it will discourage negative behavior while still allowing people to play Gears 5. For the player’s left behind, it can be a frustrating experience. For those who stay and continue to fight through to the end, we will grant additional Gears Points (GP) to reward those playing shorthanded. For each player that quits out of a 4v4-team-based mode the remaining players will receive 200 points per player for a maximum of 600 GP, while 2v2 players will be granted 300 GP if their teammate quits early. Note: that these points will only be awarded to players on the losing team. RANKED BONUSES We’ve heard your feedback about Gears Points and we’re happy to rollout scoring changes that reward the player’s that truly stand out on the battlefield. The following bonuses will now be awarded for all Ranked team-based matches (bonuses won’t impact Ranked FFA): Top Player Bonus: The top player on both teams will receive a 250 GP bonus at the end of each match. Match Win Bonus: All players on the winning team will now be awarded 500 GP. Round Win Bonus: For each round a player wins in a best of three game type they will be awarded an additional 500 points per round win. For each round a player wins in a best of 13 game type (e.g. 2v2) they will be awarded an additional 150 points per round win. Solo Player Bonus: Players that solo queue will be awarded a bonus of 15% of the GP they earned in the match regardless of the match result. PLAYLIST CHANGES Throughout Operation 4, we looked at ways to improve the quality of gameplay and matchmaking. We’ve tested 4v4 across KOTH and TDM and feel that it creates more opportunities for players to clutch-up and demonstrate individual skill while still preserving the importance of teamwork. We also looked at which playlists were the most popular and those that aren’t. As such, here are the Operation 5 Versus playlists: RANKED TDM (4v4) max of 2 KOTH (4V4) full stack 2v2 FFA QUICKPLAY Guardian TDM KOTH Arcade Co-op vs AI We know some of you may not see your favorite modes but they are still available in custom lobbies and we’ll continue to feature these modes as special events. DEVELOPER’S PLAYLIST TUNING The goal of the Developer’s Playlist is to help us test out tuning and balance mechanics resulting in diverse playstyles, balanced gameplay and providing players the feeling of individuality. With the beginning of Operation 5, we want you to get your hands on some new versus tuning. Beginning in Week 1 of Operation 5, we’re adding this tuning to our Versus Event – Classic Blitz. Then, in Week 2, we’ll move the tuning over to the regular Developer’s Playlist for you to get extensive hands-on with these changes. In this iteration, we want to push for a more tactical gears experience where every action should have a give and take with a certain level of risk involved. The core versus theme is focused on unique close quarters engagements with rifle play mostly playing a supportive role. Let’s get into the details. MOVEMENT The goal is to add “weight” to the characters, where players can feel each change of direction. Reduced the base player acceleration by 17% Cover Slip (Up A) modifier decreased from 1.66x -> 1.6x Reverted the roadie run speed down to 480 from 500 Removed the speed boost gained by performing cover actions New: Sliding will now take into consideration acceleration, previous as soon as the player entered a slide, they would immediately reach the max speed of 600uu/s. Now we have set the initial speed of the slide to 300uu/s with an acceleration rate of 2000uu/s2. This means the character will feel like they have more weight while maintaining the fluidity of movement. CORE GAMEPLAY As we’ve reduced the RNG tied to the gnasher and cover actions, we saw an increase in players shooting immediately out of slides especially “Air Back A’s” for example. We’re exploring ways to create more punishable windows for certain actions while still pushing us closer to that give and take gameplay. Added a slight delay to firing after cancelling a slide: 0s -> 0.15s Increased the delay from firing when aiming out of cover from 0.1s -> 0.2s Weapon swap speed changed from 0.7s -> 0.9s with primary weapons and 0.5s -> 0.65s with pistols, slightly faster than previous titles. RIFLE/SECONDARY WEAPONS The rifle/secondary play should suit the situation, stronger in team fire and when catching people by surprise but not suppressing player’s movement from A-B as a single user. Some secondary rifles should feel like upgrades to the loadout weapons but not break away from this theme. BOLTOK: Reduced the rate of fire from 110rpm -> 90rpm (rounds per minute) Removed the semi auto shot delay. Bullet magnetism reduced by 50% at all ranges MARKZA: Bullet Magnetism reduced by 50% at all ranges HAMMERBURST: Weapon Damage decreased from 55 -> 40 (per bullet) Stopping Power slightly decreased at short, medium and long ranges RETRO LANCER: Weapon damage decreased from 100 -> 75 Weapon rate of fire decreased from 400rpm -> 360rpm Headshot multiplier reduced from 1.35x -> 1.2x LANCER: Weapon damage reduced from 50 -> 45 POWER WEAPONS Power weapons should also suit the situation while still feeling significant and approachable. We feel bringing some weapons (Overkill and Claw) into a more suitable power level for versus might allow us to showcase them on more maps if we reach that goal. We’ve also altered the Longshot based on previous feedback and pushed the Torque Bow charge time back to its classic feel. TORQUE BOW: Stick charge time increased from 1.35 -> 1.7 LONGSHOT: Reverted the change to firing from the Hip ADSing while standing still will cause the user to be 100% accurate CLAW: Weapon Damage decreased from 145 -> 80 Weapon Rate of Fire increased from 360rpm -> 450rpm Active Rate of Fire decreased from 1.25x -> 1.11x Weapon Mag Size increased from 60 -> 100 Removed the 2nd magazine on pickup Accuracy decay rate reduced from 5.0 -> 3.0 Removed the weapon jam feature OVERKILL: Reduced the mag size from 4 -> 3 Greatly decreased bullet magnetism for both Hipfire and ADS at all ranges Note: There will be a known UI issue with the ammo when testing this tuning. Make sure to stop by our Developer Stream today where Jonathan Taylor, Lead PvP Designer, and James McAlary, PvP Designer, will go over these changes. TC
  5. Han separado los personajes de las clases, ahora las 20 clases se pueden poner a cualquiera de los 23 personajes en Escape y Horda, no va a haber mapas de escape en esta operación, ahora se puede jugar con clases duplicadas ambos modos, y meten desafíos diarios por mapa y colmena tanto en horda como escape, más el desafio semanal de escape. Tambien van a meter los mutadores nuevos en horda y escape poco a poco. OPERATION 5: HOLLOW STORM – PVE OVERVIEW Operation 5 is almost here so it’s time to give an overview of some of the big updates and features coming on November 17. In Operation 4 the team made major updates to Ranked and the store with PvE getting a relative light touch. This all changes in Operation 5 as PvE takes the spotlight! CHARACTERS AND CLASSES As promised in the Operation 4 PVE Update, we have decoupled Characters and Classes – that’s right, you can now choose your Class and then pick whatever character you want to play. We can already see the Horde and Escape lobbies full of Carmine squads! Not enough freedom? No problem. We now allow you to play as duplicate Classes and Characters, so now everyone can be Marcus and the Pilot Class. Operation 5 also includes a significant balance update for all Classes that includes tuning updates, 16 new Skill Cards, new Passives, and more. Check out the patch notes below for more details. Note: Sam, Jinn and DB characters won’t be playable in PvE until the next Title Update. Blademaster (previously Lahni) Brawler (previously Cole) Infiltrator (previously Kait) Demolitions (previously JD) Marksman (previously Fahz) Mechanic (previously Del) Robotics Expert (previously Baird) Combat Medic (previously COG Gear) Tactician (previously Keegan) Veteran (previously Marcus) Gunner (previously Clayton) Pilot (previously Lizzie) Anchor (previously Mac) Nomad (previously Paduk) Striker (previously Grace) Slugger (previously Sarah) Architect (previously Kat) Protector (previously Emile) Jack (previously… well, Jack) Last but not least, we’ve also increased the max level for each class to 20. Any progress made with the previously corresponding character will be applied to the relevant Classes. And for those hotshots that reach level 20, every class you max out unlocks a specific weapon in the Heroic Venom Weapon set. The new Heroic rarity symbolizes the most impressive or challenging accomplishments in Gears 5; so, if you see someone wielding these, respect should be given. Oh, and this isn’t the only Heroic skin you should expect **cough re-up cough** – keep an eye out for more weapons sets and character skins coming later in Operation 5. DECOUPLED CLASSES (AND TUNING UPDATES) INFILTRATOR (PREVIOUSLY KAIT) Changed Horde passive from “nearby kills drop more power” to “exiting cloak by firing a ballistic weapon deals 10x damage” Changed Escape passive from “every 6th execution drops ammo” to “exiting cloak by firing a ballistic weapon deals 10x damage” Added 5m distance requirement to Infiltrator’s Laceration card. Changed behavior of Infiltrator’s Reaper card from “Executing enemies grants Stim” to “Shotgun kills grant Stim” Increased Ultimate duration gained from Infiltrator’s Chain card from 2.6s to 5.0s (Level 6) Changed behavior of Infiltrator’s Chain card from “Kills during ultimate extends ultimate” to “Executions during ultimate extends ultimate”. MARKSMAN (PREVIOUSLY FAHZ) Changed Marksman’s passive from “every 6th critical kill drops ammo” to “precision weapons penetrate through enemies” Reduced damage of Marksman’s Ambush card from +140% to +100%. (Level 6) ANCHOR (PREVIOUSLY MAC) Added card “Harness Energy” which gives 6 Stim per hit to the Barrier to the entire team. If under 100% health, gain 6HP instead. (Level 6) Added card “Bullet Chain” which increases damage 50% per headshot kill up to 200% for 15 seconds each. (Level 6) Increased bleeding damage of Anchor’s Bloody Shot card from 65% to 80%. (Level 6) Increased damage multiplier of Anchor’s Adrenaline Junkie card from 65% to 80%. (Level 6) Changed Cooldown on Kill perk to Ammo Regen perk. Changed passive from “taking damage recharges ultimate” to “Anyone who fires through the barrier deals 50% additional damage”. TACTICIAN (PREVIOUSLY KEEGAN) Added card “Disciplined” which increases damage 6% each hit with ballistic weapons up to 100%. (Level 6) Added card “Cooperation” which gives 30% additional damage to teammates attacking your marked target. (Level 6) Increased bleeding damage of Tactician’s Shredder card from 25% to 30%. (Level 6) Replaced Ammo Capacity Perk with Max Health perk. Changed Passive from “Killing your marked target recharges ultimate for 5s” to “Anyone who kills your marked target recharges their ultimate for 5s”. Increased seconds of Ultimate recharge gained from Tactician’s Recharge Bounty card from 23s to 25s. (Level 6) ROBOTICS EXPERT (PREVIOUSLY BAIRD) Added card “Homebody” which gives 32% damage resistance when 10 meters from a Power Tap. (Level 6) Added perks for Repair Cost, Repair Speed, Fortification Damage and Fortification Health. BLADEMASTER (PREVIOUSLY LAHNI) Added card “Blade Dancer” which increases melee damage 50% per melee or bleed kill up to 200% for 15 seconds each. (Level 6) Added card “Energy Surge” which gives 6 Stim per 0.5s when 10 meters from an Energy Tap. (Level 6) Added card “Brutal Claw” which increases Claw damage 60%. (Level 6) Added 30% melee damage resistance to Blademaster passive. Increased Bleeding Melee Damage perk from 100% to 150%. (Level 10) GUNNER (PREVIOUSLY CLAYTON) Reduced damage of Gunner’s Mulcher Mastery from 120% to 80%. (Level 6) Reduced ultimate cooldown multiplier per hit on Clayton’s Heavy Charger card from 0.0017 to 0.0014. (Level 6) BRAWLER (PREVIOUSLY COLE) Added card “Scorcher Mastery” which increases Scorcher damage 70%. (Level 6) Added card “Fuel Tanks” which increases Scorcher ammo capacity 120%. (Level 6) Reduced melee damage resistance on Brawler’s Thrashball Pro card from 70% to 60%. (Level 6) Reduced damage resistance of Brawler’s Inner Fire card from 52% to 35%. (Level 6) Decreased damage resistance of Brawler’s Damage Dash card from 43% to 40%. (Level 6) Increased burning damage of Brawler’s Pyromaniac card from 60% to 100%. (Level 6) Changed Assault Rifle Damage perk to Damage perk. PILOT (PREVIOUSLY LIZZIE) Added card “Silverback Scorcher” which equips a Scorcher to the Silverback that deals 120% damage. (Level 6) Increased damage of Pilot’s Enforcer Expert card from 60% to 70% (Level 6) Renamed “Sisters to the end” to “Wingman” JACKBOT Added card “Sacrifice” which revives teammates within 30m when dying as a hijacked unit. (Level 6) Added card “Rampage” which deals 70% bleeding damage when attacking as a hijacked enemy. (Level 6) Changed passive from “killing your marked target reduces cooldown” to “teammates deal 50% extra damage to your stun beam target” Replaced HP Regen perk with Ultimate Cooldown perk. Reduced multiplier of Jack’s Optimizer card from +170% to +150%. (Level 6) MECHANIC (PREVIOUSLY DEL) Added card “Bloody Shrapnel” which causes Trackers to deal 120% bleeding damage. (Level 6) Added card “Personal Defense” which increases damage 6% per hit with the Enforcer up to 100%. Added perks for Repair Cost, Repair Speed, Fortification Damage and Fortification Health. Increased damage of Mechanic’s Custom Robotics card from 30% to 60%. (Level 6) DEMOLITIONS (PREVIOUSLY JD) Added card “Bullet Boost” which gives 50% extra ballistic damage per explosive or bleed kill up to 200% for 15 seconds each. Increased bleeding damage of Demolitions’ Razor Hail card from 25% to 30%. (Level 6) Changed passive from “every 6th headshot drops ammo” to “mark up to 5 targets and marks last twice as long” Changed behavior of Explosive Launcher Capacity from “Carry 100% extra explosive launcher ammo” to “Carry 8 additional grenades”. (Level 6) Renamed Explosive Launcher Capacity to “Grenade Satchel”. Added card “Gambit” which allows 6 additional grenade traps. (Level 6) Renamed “Daddy’s Boy” to “Inspired”. VETERAN (PREVIOUSLY MARCUS) Increased ultimate duration from 10s to 20s. Changed behavior of Rifle Feedback from “Rifle hits increase Living Legend time” to “Ultimate duration increased by 100%” Renamed “Rifle Feedback” to “Focus”. NOMAD (PREVIOUSLY PADUK) Replaced Ultimate Cooldown perk with Precision Rifle Damage perk. ARCHITECT (PREVIOUSLY KAT) Added perks for Repair Cost, Repair Speed, Fortification Damage and Fortification Health. Renamed “Halo” to “Regenerative Field” PROTECTOR (PREVIOUSLY EMILE) Renamed “Halo” to “Regenerative Field” STRIKER (PREVIOUSLY GRACE) Renamed “Dark Fate” to “Team Up” Renamed “Posthuman” to “Melee Rush” ALL NEW PVE CHALLENGES We’re rolling out a variety of Horde and Escape challenges to mix up the action and give you something to strive for. ForHorde, we’re introducing the Daily Challenge. Each day, a different map will be chosen as the Daily Challenge, featuring a unique set of mutators and completion rewards. We’ve really amped up the role of mutators, introducing new types such as: Fun (Bobblehead Enemies, Zero Gravity Gore, Confetti Headshots, etc) Helpful (Increased Headshot Damage, Increased Player Stopping Power, etc) Challenging (Aggressive Enemies, Only Regen Health In Cover, etc) We’re also adding even more Mutators in the next Title Update. In Escape, we’re giving you two options to play. The Daily Hive, which grant special rewards for players who beat previous Hives at different difficulties. The Featured Hive, which runs for 7 days and challenges you to beat pre-set par times to earn even bigger rewards. All new PVE Challenges will be playable in Private Lobbies. Rewards include Class XP, Coins, Skill Cards or Legendary Skill Cards. Also, players can earn more Skill Cards just for playing the Daily and Featured maps, up to a maximum limit. Both the Daily and Featured Hives will pull from previously released Hives. Going forward we aren’t adding any new Hives; this was a very tough call for us but we know how important adding more traditional 5v5 maps are to you and now the team can laser focus on creating and delivering what you want. PVE PATCH NOTES GENERAL Removed restriction of using duplicates of the same Class. Decoupled characters from Classes. Players can now use any Character with any Class. Doubled base damage of burning damage over time. Burning damage over time now applies full damage immediately instead of requiring 5 stacks to achieve full damage. HORDE Increased fortification cost reduction for engineer classes from 10% to 15%. Added a message that reminds players that they are carrying a lot of power. Added an icon that appears over destroyed fortifications in Tac-Com. Fixed issue with users being unable to grab fortifications after moving them to an invalid location. Fixed cover node issues on Power Tap. Fixed issue with Power Drops teleporting to the player on the Balcony in Asylum. Fixed issue with Reflective Shell Grenadier’s mutator not working. Fixed issue with users spawning Energy by exploiting a location on Harbor. Fixed minor resolution issues in two locations in Abyss. Fixed issue with the corner of the caution sign disappearing at lower LOD in Abyss. Fixed LOD pop issue on sign in Rail Line. Fixed issue with Jack’s hijacked enemy surviving the Forge Incinerator. ENEMIES Reduced base health of Guardian/Sentinel Shields from 1600 > 1200. Adjusted Matriarch’s incoming freeze damage multiplier from 0.2 to 0.4. Increased damage player’s deal to the Matriarch’s weak spot in Horde by 25%. Slightly increased the number of Sires, Mulcher Scions and Dropshot Scions that can spawn at the same time. FABRICATOR Added the Scorcher, Snub, Talon and Boltok to the Fabricator. The Fabricator can now take damage and be destroyed. When destroyed, the Fabricator cannot be used until it is revived for 4000 power. ESCAPE Fixed issue with the ending cinematic freezing and then skipping. POWER TAPS Adjust Team Health Bonus from 15% > 20% > 25% > 30% to 10% > 15% > 20% > 25%. Power Taps now spawn on Wave 1 in 50 wave Horde. That’s it for Operation 5 PvE Updates. Make sure to stop by our Developer Stream today where Michael Shannon, Lead PvE Designer, will walk us through all of these changes. And come back tomorrow where we break down what to expect in the world of PvP.
  6. Vuelven Skorge y Dizzy. Para multijuador, horda y escape.
  7. Jun 9, 2019 Whats Up E3 2019 Edition The day youve all been waiting for is here. E3 has arrived and weve already dropped a metric ton of Gears 5 announcements including the most important of all: Gears 5 will release on September 6th through Early Access, and September 10th worldwide. After a year of waiting (for us as well!), the time has finally come to talk about Gears 5. Thank you so much for your passion and excitement about our game. It truly means a lot. Now enough with the soppiness. Lets get right into the Gears 5 goodness! Escape   Did you see this coming? Our biggest announcement of the show was the reveal of our new 3 player Co-Op Mode called Escape. Escape is unlike any Gears PVE mode youve played before. After being abducted by a Snatcher, your mission is to plant a venom bomb in the very heart of the Swarm Hive and then fight through the Swarm to get the hell out before the Venom  kills you. For the first time in Gears history, you will also have the power to create, play and share your own Gears maps for Escape with a brand new tool Map Builder. But we know why youre reading right now. You want gameplay. You want all the details. Well, read on dear Gears fan. IGN First A whole month of Escape coverage is on the way exclusively through IGN First! Head on over to the Gears 5 IGN First Hub now to see the first ever impressions of Escape. Make sure to bookmark the page and check back all month long for even more Escape coverage, gameplay and details you wont want to miss. Live Escape Gameplay From E3 On top of the extensive coverage from IGN over the coming weeks, theres still lots more Escape to come from E3. Today (Sunday, June 9), join us for a special Live From The Hive stream direct from E3 at 5pm PT on live.gearsofwar.com. Rod Fergusson will be joined by WWE Superstars Austin Creed, Tyler Breeze and AJ Styles to stream some live Escape Gameplay, followed by a Rodcast where well be answering your questions about Escape! Why Live From The Hive? Because we built one in the orchestra pit. No, really. And if thats not enough gameplay for you, Creators at E3 will also get the chance to capture and release their own footage of Escape! Play Escape At Select Microsoft Stores If youre not at E3, your dreams of playing Escape early could still be a reality. Were really excited to share that Gears 5s Escape Mode will be available to play from Sunday, June 9th (2:30 pm PDT until close) until Tuesday, June 11th (12:30 pm PDT until close) at 15 select Microsoft Stores across North America. Check with your local store for hours of operation. Heres the full list of participating stores: Los Angeles, CA  Century City Miami, FL Dadeland Mall Orlando, FL Florida Mall Oak Book, IL Oakbrook Center Schaumburg, IL Woodfield Natick, MA Natick Mall New York, NY 5th AVE Dallas, TX NorthPark Center Houston, TX  Houston Galleria San Antonio, TX La Cantera Tysons, VA Tysons Corner Center Bellevue, WA Bellevue Square San Juan, Puerto Rico Plaza Las Americas Vancouver, BC Metropolis at Metrotown Toronto, ON Yorkdale Shopping Centre Gears 5 E3C Panel: The Cast Of Gears 5 Tune in for a special Gears 5 Panel live from the E3 Coliseum on Tuesday, June 11th from 10:00 11:00 am PDT for an inside look with Rod Fergusson and the cast of Gears 5. Learn more at https://www.e3expo.com/e3-coliseum 5 Ways To Play Today is just the beginning of a long conversation about Gears 5 that takes us from today right through to launch on September 10th. We cannot wait to tell you more about this game. While this month is all about Escape and Map Builder, heres what to expect to hear about and when on the Road to Launch. Versus July Gears 5 Versus will debut with a bang with ELEAGUE, culminating with the ELEAGUE Summer Series Live Tournament on July 13-14 where 8 of the worlds top Gears teams will face off in an epic showdown in the first Gears 5 tournament EVER. Versus mode will also be playable in July during the Gears 5 Tech Test. Join us to be one of the first to play our all-new competitive game type Arcade a frenetic experience built for jump-in, over-the-top fun. Youll also get hands on with the next evolution of our esports mode Escalation 2.0. Access to the Gears 5 Tech Test is included with Xbox Game Pass or by pre-ordering at participating retailers, including the Microsoft Store. Horde August p>Horde mode will return in August with a hands-on gameplay debut at gamescom, featuring new character abilities that can turn the tide of the battle. Campaign September Play the Gears 5 Campaign beginning September 6 through Early Access. With all-out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discover the true danger to Sera herself. This is the biggest Gears campaign ever and the first to feature three-player split-screen campaign co-op. While these represent the major pillars of the Gears 5 experience, theres still plenty of details in between that well be covering when we can. Our goal over the next three months is to bring you a comprehensive look at Gears 5, leading you deeper into the game than weve ever done before a Gears games release. Expect streams, detailed blogs, answered questions and PLENTY of gameplay. Gears 5 Editions The full version of Gears 5 will release with the Standard Edition of the game on Xbox Game Pass on September 10, 2019. But if you want in earlier than that, weve got some exciting news for you. Xbox Game Pass Ultimate subscribers will get access to the Ultimate Edition version of the game at no extra cost. That means you get to start playing on September 6, 2019 and enjoy all of the Ultimate Edition bonus content including an exclusive Ultimate Edition Character Pack and 30 Days of Boost! Heres a simple breakdown of the different editions available for Gears 5: Gears 5 for Xbox Game Pass Ultimate Subscribers (Digital) Play on September 6, 2019 Ultimate Edition Character Pack 30 Days of Boost Gears 5 Ultimate Edition (Digital) Play on September 6, 2019 Ultimate Edition Character Pack 30 Days of Boost Gears 5 Ultimate Edition (Physical) Play on September 6, 2019 Ultimate Edition Character Pack 30 Days of Boost Exclusive Steelbook Gears 5 Sticker Sheet Gears 5 for Game Pass Subscribers Play on September 10, 2019 Gears 5 (Physical or Digital) Play on September 10, 2019 We know playing the moment Gears 5 goes live is important to our fans, so Gears 5 will be available to pre-install for both Xbox Game Pass and Xbox Game Pass Ultimate subscribers just like you would with a digital pre-order. What Is Boost? Were sure you have questions about what 30 Days of Boost means in the Ultimate Edition version of Gears 5. But what exactly is Boost?  Customization, Boost and Unlocks will be talked about in-depth in the coming weeks and months. Just know, it is not required to earn any content, nor does it give you access to a premium selection of unlockable items that those without Boost cannot access.   This pre-order bonus is next level. Were so excited about this. Weve teamed up with Skydance Media to bring a special Terminator Dark Fate Character pack, including Sarah Connor and the T-800 endoskeleton from the film, to Gears 5. Yes, really! If you want to secure both characters for your Gears 5 collection, along with a bonus Vector Lancer Skin and 7 Days of Boost, all you need to do is download and play Gears 5 from Xbox Game Pass before September 16, 2019 or pre-order any version of Gears 5. Road To Gears 5 Back in March, we gave you the opportunity to play Gears of War 4 to earn Gilded RAAM and take him with you into Gears 5. Well Gears fans, that was just the beginning. Between now and launch, well be offering up 10 (!!) more opportunities to earn content to take into Gears 5, including FIVE more Gilded Characters and a whole bunch of bonus customization items. While Gilded RAAM was meant to be for the most hardcore dedicated Gears 4 players out there, the remaining Challenges have been designed to be more approachable and achievable for everyone though respectable in their own right. The first 5 Challenges will go live in Gears of War 4 tomorrow, June 10th, at 10am PT. The last 5 Challenges will go live on August 1st at 10am PT. All 10 Challenges end on September 2nd at 10am PT. Look out for our dedicated Road To Gears 5 page launching tomorrow for full info on all the Challenges. Oh, and if youre wondering what those bonus customization items are, well be talking about that more when we reveal Versus next month. We wont keep you waiting long. New Gears 5 Swag Gears 5 Collectors Edition Lets jump straight to the big guns the GameStop Exclusive Gears 5 Collectors Edition! The Gears 5 Collectors Editions star of the show is the Limited-Edition RC Jack Drone complete with stand. Thats right Jack can zoom around your home or anywhere you can fly a drone with its a six-axis gyroscope flight system and LED lights. Jack also comes packed alongside an array of collectibles straight from Damon Baird Industries: a DBi ID Badge with Gears 5 lanyard, an embroidered DBi patch, a DBi collectors booklet, an original Jack schematic print and an exclusive in-game Jack skin. The Collectors Edition also comes with a copy of Gears 5 Ultimate Edition packed in a steel book case featuring incredible artwork by the legendary Alex Ross. The Collectors Edition is exclusive to Gamestop and pre-orders are now open! If youre at E3, you can also check this out in person at both the Gamestop booth and the Xbox booth. Gears x Aape Announced this past Friday on Xbox Wire, Gears is partnering with AAPE for a limitd-run shirt and hoodie that are available at the Xbox E3 Booth, while supplies last. And thats not all the apparel we have for you keep an eye out on the Xbox Gear Store for a few more prints and styles going live in the next couple days. Tsume Collectible Statue Tsume is releasing a Gears statue that is immensely detailed from every angle. Marcus takes on RAAM on a pile of history, blood, sweat, and tears. Measuring up at an astounding 23.62 inches wide and 29.13 inches tall, this is quite the collectible. These images do it a fair amount of justice, but to truly appreciate the scale of this thing, youll want to check this bad boy out in person at the Mixer booth at E3 if you can! Pre-orders are open now via Tsume. Finally, get your hands on a piece of Gears 5 ahead of its release by taking home a poster featuring the Key Art. Queen Myrrah, Marcus, JD, and Del, with Kait front and center. What mysteries lie in the details? You tell us. Posters can be ordered today via Amazon. As you can imagine, there is a metric ton of Gears 5 collectibles, merch, and swag coming your way. Stay tuned on our socials for more in the coming months and dont forget the items weve already announced: Gears of War: Retrospective, The First 10 Years Gears Pop! Figures including GameStop exclusive Skorge Gears Pop! Collectors Box available exclusively at GameStop Gears of War Action Figures from Storm Collectibles, including GameStop exclusive Vintage Armor Marcus Phew! Thats a ton of news from just DAY ZERO of E3. Stay tuned for even more Gears goodness to come throughout the week and beyond. Weve only just begun. Psst only 89 Days to go until Gears 5 Early Access. TC, out.   Gears 5 Preview: Hands-on With the Brand-New Escape Mode IGN First Escapades. By Miranda Sanchez The best advice I was given for playing Escape, the Gears 5s new co-op game mode, was to crank it up to the highest unlocked difficulty and work backward from there. I pride myself on being able to adapt to gaming challenges quickly, so I figured I could get a quick victory plus I was playing with two people who worked on the mode. Unlike Hordes pressure to defend, Escape asks you to, well, escape. And quickly. In it, a group of up to three players (online or local co-op!) must make their way through a maze-like Hive as their own deadly venom bomb trails behind while plenty of Swarm wait ahead. Even knowing new enemies and weapons awaited, I figured my special companions and I could handle it. It turns out handling it meant trying and failing several times before we finally figured out a strategy for the Hives last treacherous room. Our close encounter with yet another failure ended in a spectacular battle where my last remaining ally and I nearly ran out of ammo trying to take down a tornado of disgusting Swarm leeches. It was, frankly, awesome. I felt like we deserved a reward for finally completing it, only to realize we gained a new modifier to amp up the difficulty further. Gears 5 Escape Mode Is Like a Puzzle Escapes challenge is alluring; its like solving a puzzle. Escapes challenge is alluring; its like solving a puzzle, only I felt like I couldnt truly declare victory until I unlocked and beat the map with all its modifiers. Said modifiers are a new, more customizable way to change difficulty rather than selecting a blanket term with preset challenges. Three are unlocked at first. The trio paired with this map gave our enemies double health, double damage, and increased the number and variety of enemies. Completing Escape with all available modifiers on unlocks the next -- we got one that decreased the amount of ammo received from the already-scarce ammo boxes. I was rather gung-ho on the difficulty of Escape, but I appreciate that it allows everyone to customize the kind of challenge they get from Escape every time they play. If it feels too challenging, your team can change the modifiers or even unequip them all and just learn the basics of the map. Escape offers plenty of good tools to deal with its challenges, though.   Gears 5 Escape Mode Characters and Abilities Escape stars three class-based characters, and they each come with their own passive and active abilities that are essential for clearing the mode. Theres Lahni, a scout whose active ability grants her an electroblade that stuns and damages enemies she strikes. Its particularly effective against big enemies. Then theres Keegan, a support character whose active makes a small area where allies can regenerate ammo for a short time. Rounding out the new characters is Mac, a tank who can hold a rather wide invulnerable shield for a short amount of time. Using their chargeable abilities at the right time is crucial if youre playing with multiple modifiers. Each character also has their own XP and equippable skill cards that can be upgraded to increase their benefits. Unequipping skill cards can also make a run more challenging if youre into that.   Lahni, Keegan, and Mac are Hivebusters, a new group within the Gears universe who are determined to go on these suicide missions to eliminate Hives. Well have more on their backstory and how it ties to Gears 5 on June 18, but know that these three characters wont be the only characters you can play. Eventually, other Gears characters like Kait will make their way to Escape with their own classes and special abilities. The character abilities will also be in Horde, but not in the Versus modes. Gears 5 Safe Rooms Another major tool that Icould see helping keep me determined while multiple modifiers are on or even none is the Safe Room. This room is a sort of benchmark between sections of Escape that allows your team to take a quick breather, grab a drink, run to the bathroom, reply to a text whatever you need to do before youre ready to take on the rest of the map not unlike Left 4 Deads safehouses. Its also a save point. Yes, if you fail, you dont have to start all over. You return here. While that can be good, if you missed an enemy room that dropped something you needed or ran out of time to explore a safe room filled with ammo, grenades, or even a Boomshot, you may just want to start over or drastically change your tactics. We opted for the latter when we failed to find me a Markza on one run. We had been relying on my headshots, which made our next attempts a little more challenging. Speaking of headshots, if youve checked out the Gears 5 gameplay footage, you should notice that the gunplay looks quite a bit different. There are damage numbers (and yes, they can be turned off), the hit reticle changes colors depending on how you shoot an enemy, and weapons have recoil that creates bullet patterns rather than letting the bullets bloom as a player fires longer. Additionally, the iconic Crimson Omen no longer blocks the middle of the screen. It has evolved into the Inverse Omen, allowing players to better see their attacker (if you see them) when their health is low. Studio Head of The Coalition, Rod Fergusson, said that with Gears 4, they wanted to prove they knew how to make a Gears. With Gears 5, they want to add their own touches to the franchise and challenge expectations, including bringing Gears gunplay up to modern standards. The Coalition worked with pro players to test their gunplay upgrades, and as a fan of shooters, Id say these changes are all for the better. With Gears 5, they want to bring Gears gunplay up to modern standards. If the sheer challenge of playing through Escapes difficult modifiers isnt enough, there will also be leaderboards to track the best completion times and special cosmetic rewards for the players who place high enough. Youd have to get your best time in Escape rather quickly, though, as Escape Hives are built with special tiles that allow The Coalition to release new official maps roughly every week, meaning there will be plenty of new challenges and rewards post-launch. Player progress in Escape also earns you other rewards across Gears 5, but well learn more on that later. The Coalition Hives wont be the only ones you can play. Escape comes with a neat map builder which allows players to easily make their own Hives and challenge friends and the greater Gears community to play their creations. Im excited to unleash my own design disasters into the world, provided that I can beat it before Im allowed to publish it. Im thinking at least twelve snipers by the exit and an overly aggressive Flock. Good luck, future self. We now know that Gears 5's release date is September 10, 2019-- and it there's a pretty crazy Gears 5 Collector's Edition, too. IGN has even more Gears 5 Escape content on the way. Be sure to stay tuned all June long for details on Escapes story, more on the map builder, and plenty of other Gears news.  
  8. ¡Soldados del CGO! Bienvenidos una semana más a mi video sobre el blog oficial Whats Up Gears of War. En esta semana: Veremos una nueva horda con temática de Halloween. Tenemos nueva inform ación sobre los cambios realizados en las Lancers y en la forma de apuntar. Un avance sobre la actualización de título 2. Prioridades sobre las que va a trabajar el estudio y las mejoras en la búsqueda de partidas Una nueva colmena. Y el contenido de los suministros y de la tienda. Pero antes, dejadme un like, suscribíos, y uníos a nuestra comunidad de Discord pinchando en el enlace de la descripción.   El evento de Halloween esta vez nos trae la horda llamada Mad Mans Monsters, algo así como los monstruos del hombre loco, donde tendremos que superar 20 oleadas de enemigos del enjambre con cabezas de calabaza, y sólo podremos usar héroes del CGO. Completa 60 oleadas de esta horda especial para conseguir un pack de 13 cosméticos con temática de Halloween para vuestras armas. Cambios en de puesta a punto Como se dijo en el blog del Viernes pasado, el equipo sigue trabajando en realizar diversos cambios basados en las opiniones de la comunidad vistas en los foros oficiales, pero por ahora esto es lo que Jamie MacTaggart, diseñador principal de gameplay dijo al respecto: Conseguir un equilibrio entre la Gnasher y la Lancer es algo crítico, y se nota cuando una de ellas destaca. Ahora mismo la Lancer está mostrándose demasiado efectiva en dos aspectos: cuando hace uso de la recarga activa, y en el daño de largo alcance. La cadencia de tiro se ve incrementada en un 20% con la recarga activa. En un rango largo y medio, esta bonificación hace que el tiempo que se tarda en matar sea demasiado corto, lo que hace que la gente esté jugando de una manera que no beneficia al juego. Los jugadores están tirando a sus enemigos en el rango largo demasiado habitualmente, y ésta es una misión de aquellas armas que se recogen por el mapa. De esta manera, ahora la bonificación de recarga activa en la Lancer incrementará la cadencia de tiro en un 10%, en lugar de en un 20. Por otra parte, el daño en el rango largo, se reducirá un 20% (daño a más de 30 metros) Esto hará que los jugadores que se encuentren entre un rango medio o largo, vivirán una decena de segundo más cuando se les dispare en campo abierto con una Lancer. En rangos que superen los 30 metros, los jugadores vivirán 4 decenas de segundo más, con un tiempo para matar de 1.5 segundos. Por otro lado, se han ajustado la adhesión en el apuntado automático. Esta asistencia sólo ocurre cuando el movimiento de la cámara, del stick derecho, coincide con el movimiento de nuestro objetivo. Sin embargo, como ha mostrado la comunidad con sus comentarios, esto está demasiado fuerte ahora mismo, lo que hace que sea muy fácil apuntar a objetivos en rangos medio o largo. El cambio para solucionar este problema es simple: la adhesión del apuntado automático se verá reducida en un 25% en todos los rangos dentro de 30 metros (más allá no hay adhesión). Este cambio simplemente significa que los jugadores tendrán que esforzarse un poco más para poder apuntar. A continuación, la lista de prioridades que se mostraron el pasado Viernes: Prioridad muy alta en solucionar la estabilidad del servicio Prioridad muy alta en corregir el problema que hace que el sistema de puntos no nos de los conseguidos. Alta prioridad en mejorar la calidad del match-making Alta prioridad en mejorar el gameplay del modo enfrentamiento Prioridad media en mejorar las conexiones. Prioridad media en actualizar los problemas con el progreso de la campaña.   Algunas de estas mejoras están siendo implementadas de forma conjunta, algunas otras, como las mejoras de match-making vendrán de forma individual. De esta manera, hoy tendremos una nueva actualización con relación a este asunto. Durante las próximas semanas, se van a realizar unas pruebas en 3 fases para mejorar el ping, los tiempos de espera y el equilibro entre equipos en las partidas clasificadas y de partida rápida. La primera fase empieza hoy, y hará que nos sea más fácil encontrar partidas con buen ping, y de manera más rápida.   Esta semana la colmena semanal se llama Forever, y en ella nos encontraremos a una selección de enemigos que se volverán invisibles cuando se acerquen a nosotros. Aguanta tus nervios y lucha por llegar al final de esta colmena siempre-cambiante. En los suministros de esta semana, podremos encontrar un cosmético de arma, La expresión global Si, un espray de sangre de Dropshop, dos nuevas marcas y dos nuevos estandartes. Por otra parte, en la tienda, podremos encontrar un grupo de cosméticos para las armas, cosméticos para la Lancer y la Gnasher, una ejecución y un nuevo espray. Por último, informaros de que la próxima actualización de Título, la 2.0, llegará la semana que viene. Ésta aún no ha entrado en su proceso de certificación, por lo que cabe la posibilidad de que pudiese retrasarse. No obstante, una vez que llegue, traerá mejoras en el lanzacohetes, en las granadas de destellos, arreglará el problema que hace que nos veamos afectados para siempre por una granada, el problema que hace que la taquilla de armas se las coma, y solucionará el problema con el exploit de las armas que cogemos por el mapa de forma doble. Las notas completas las podremos leer la semana que viene. Esto es todo por hoy, ya sabéis, dejadme u like, suscribíos, y echadle un ojo a los enlaces de la descripción. Muchas gracias, y thanks for watching!  
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